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Unity DOTS: System Base
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In this episode, we apply the C# Job System to ECS WaveSystem. This gives us the benefits of multithreading with the example ECS System using the newer SystemBase.
Starter Project:
Software: Unity 2019.3.2 with HybridRender Version 0.4.0 and Entities Version 0.8.0 from the PackageManager.
Also check out the previous videos in this series:
Unity DOTS: Creating an Entity
Unity DOTS: Conversion Workflow
Unity DOTS: Components and Systems
Unity DOTS: C# Job System
Want to learn more about DOTS and ECS? Sign up for our mailing list to get notified when the premium course releases:
Let’s build something cool together!
References:
Blittable types:
CORRECTIONS/UPDATES: You do not need [AlwaysSynchronizeSystem] when invoking Run on the Main Thread.
Starter Project:
Software: Unity 2019.3.2 with HybridRender Version 0.4.0 and Entities Version 0.8.0 from the PackageManager.
Also check out the previous videos in this series:
Unity DOTS: Creating an Entity
Unity DOTS: Conversion Workflow
Unity DOTS: Components and Systems
Unity DOTS: C# Job System
Want to learn more about DOTS and ECS? Sign up for our mailing list to get notified when the premium course releases:
Let’s build something cool together!
References:
Blittable types:
CORRECTIONS/UPDATES: You do not need [AlwaysSynchronizeSystem] when invoking Run on the Main Thread.
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