Character Growth & Progression | Cyberpunk Sitdown

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Cyberpunk Red is the latest version of the Cyberpunk Tabletop game that inspired Cyberpunk 2077. It is shown here with the help of TaleSpire. I use the Cutscene Mode in this video, just to have a little fun.

Progressing in a Skill-Based System is very different compared to what I'm used to. I came from D&D, and I still refer back to it when explaining things in Red for good reason. But having this much freedom is intimidating at first, and explaining how you actually grow in the game has confused my own players. They were so used to having to meet milestones or check boxes to get any kind of progression.

The next video will mark me showing off how a build works in Red, so I felt it would be good to talk about how to actually level before saying "Level up to this" in another video.

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Cyberpunk Quickhacks - A Shorts based series of tutorials for Cyberpunk Red

Cyberpunk Sitdown - General videos around Cyberpunk Red and playing the game

Playlist for Cyberpunk Red Roles -

Cyberpunk Red Character Creation -

Cyberpunk Red Rundown -

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- Resource Links -

Cyberpunk Red Core Rulebook (DriveThruRPG)

Cyberpunk Red Easy Mode (DriveThruRPG)

R. Talsorian Games Supplemental Add-On Website
(Old Guns Never Die, Elfines Online, etc)

- Media Sources -

Footage from Cyberpunk 2077 (2020)
Music from Cyberpunk 2077 OST - Consumer Cathedral

- Talespire Boards -

Featured Talespire Board: Impulse City Midtown by zerosol

#cyberpunk2077 #cyberpunkred #cyberpunkedgerunners #cyberpunk2020 #tabletop #ttrpg #roleplay
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You are really starting to sell me on trying Cyberpunk red.
Time to add it to the list of "Systems to choose from for the next Game"

SomeBody
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A few that come to mind that have similar systems for leveling up: Traveller (all of the various editions, but specifically Mongoose 2nd Edition) has a similar skill based leveling system. The Witcher RPG (also made by RTG) has an almost identical system as well.

AustinKazda
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Man I wish my friends had time for ttrpg, sounds fun to try out

imgrim
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Delta green uses an similar system. The skills are percentile and have a range 1 to 100, roll under. If you do a skill roll and fail, you tick it. At the end of the session, you roll a 1D4 for each ticked skill and increase the value by the dice roll.

RealLordFuture
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I've been running a game for over a year, and i've barely touched on the individual IP charts to my detriment. I think i'll start making more use of it, great video

doranconall
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I think a Call of cathulu method is good. If you use a skill, roll it at the end of the session, roll to and if it's above a the skill it improves by 1

IzABub
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I give players a group ip and IP from there role. It doubles things up but I found it still took 5 sessions to go from role rank 4 to 5 which I think is about right. Otherwise found things a bit slow.

jacobwoods
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Hey, I am prepping to run a one-three shot of CPRED for a few friends, and I am heavily binging your videos, as they provide amazing bite size info.

I just wondered about something regarding giving out individual IP per session:

Can't it be difficult/hurtful to give different players different ammount of IP? Maybe I am just thinking the worst, but if a warrior type has had shittty rolls and therefore do not get down any important mook, or if the roleplayer was feeling down and do not act their character that much, wouldn¡t it fee like a gut punch to go by the end of the session and say "well you had a worse time than usual, your reward is getting less progression than others"?

How would you address this? Or am I just imagining a sort of super improbable scenario?

jacksteppenwolf
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Fantasy Flight’s Star Wars has a similar system. Not exactly though. It is still focused on the characters instead of the players.

demonicbunnypo
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Instant like! I know you did this two months ago but thank you so much for explaining everything I wanted explained an more! I just have one question though. What's the average IP you'd normaly give your players after finished an entire gig??

LaterHarmony
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Wouldn't this cause players power level to grow apart over time?

caiofleury
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What is the background footage? Looks intriguing

Maxping
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I dunno, chief. To me it sounds like needless petting for everything and somewhat achiement hunting. This system can easily make players feel unfair, because while one carried the plot and combat, the other was local analogue of tiefling kermit the frog, who did chaotic shit.

ALUCARD
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I wana get into ttrpgs so bad especially cyberpunk ones

MrNUT-jlcg