Voxel Doom Tested: id Software Classic Gets A Voxelised 3D Upgrade!

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How do you add a 3D upgrade to the original Doom without relying completely on inappropriate Polygon models? The answer is to take the 2D pixel sprites throughout the game and to voxelise them, Minecraft-style. The result is quite extraordinary, as Alex Battaglia reveals in this video.

Daniel Peterson's Patreon:

Nash Muhandes' Patreon and Ko-fi

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This is what GZDoom VR has been missing, and I'm so glad it finally exist. Playing this mod in VR along side the voxel weapons really completes the experience.

SDKK
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I fucking love it when creators respect the original source material when doing "recreations". Theres a high degree of humbleness and attention to detail required to accomplish such feats.

axolet
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It is beyond amazing after decades passed how DOOM is still getting these in-depth mods and conversions. I've been playing it since '94 and I STILL get worked up whenever I see a new video about DOOM or hear someone mention DOOM. The shotguns of DOOM will be roaring for decades to come. DOOM is life.

Vile-Flesh
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5:53 Love the fact that the zombies are no longer flipping their guns depending on their orientation relative to the player.

dmitriivanov
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Just to point out, Voxel Doom will also work with any WADs that only use sprites from Doom 1. So for example SIGIL will work with this perfectly as it only uses Doom 1 assets.

TheAceAttorney
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It is crazy how Ken Silverman CONTINUES to leave his fingerprints on the gaming world. Dude was so far ahead of his time.

ryandietrich
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I think this is the perfect way to step the graphics up while being faithful to the art style; I’d love to see someone do this for Daggerfall Unity

calebduke
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I think this is actually quite perfect for something like playing doom in VR. The original sprites can really look flat when analysed up close, specially in stereoscopic 3D, but with this you get the most accurate experience possible to the original without feeling like you are just killing a bunch of cardboard cutouts. Brilliant.

diegog
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Wow, I'm impressed how it still maintains that 2D feels to the animation!😆

GuyWhoLikesTheSnarkies
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Wow, looks like the time it takes just to "fix" ONE sprite takes so much time, not to mention artistic skill doing it with those "paint blocks". This is a really cool mod, one that doesn't just put a coat of paint on the game but literally changes its dimensions without affecting the original experience. Coolest mod I've seen yet!

af
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This is so cool. I've always loved the look of voxels. They're like the missing link between sprites and polygonal models. It's a unique look.

It'd be extra cool if he voxelized the Doom Guy's hands and guns too.

phrozac
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Cheello would be flattered that his mod is now getting the attention of great creators and featured channels on YouTube. It is getting the media-attention that it deserves.

DarkstarArchangel
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I love that they mixed parts of the Build engine with Doom to get this running. Can you imagine hearing that back in the 90s?

oghllvp
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So I accidentally loaded this for doom 2. I was shocked at how well the voxel doom monsters mixed with the sprite monsters. They weren't jarring in the least side-by-side in action.

lalalaLaFlex
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Now I want voxel versions of other classics like Heretic/Hexen

Decenium
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I love the fact that Doom is still being improved over the years by the loyal community.
The voxels of Doom is a welcoming addition.

Cheello deserves all the credit here..

I hope the voxels in the future will create more assets and voxelized environments.
And if possible some more highly detailed voxel assets.

So yeah, the voxels Doom is a bright future.

Zoza
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After watching the whole thing I think adding twice the number of “sprite” walking frames would give doom the real face lift it needs without ruining the old time look and feel.

thetruthexperiment
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Those models are all gorgeous and it shouldn't be understated, they are very much labors of love you can just tell. Especially that tree... that tree was beautiful.

ItsClodsire
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That's super impressive - improving the technology while keeping the style

kloakovalimonada
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I really want an interview by the original Doom Dev's and see what they think of all this new stuff being done with doom.

nathantron