Procedural Nodes (part 6) - Getting variety from the texture nodes in Blender

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All blend files also available on Patreon.

This video teaches you how to use voronoi, musgrave, and noise textures to create a variety and different textures.

This is meant to lead into another tutorial about making procedural textures, but will also help you get more used to the basic noise textures in blender if you're not already familiar with them.

Intro: (0:00)
Noise Texture: (0:16)
Voronoi Texture: (0:53)
Musgrave Texture: (4:04)
The Vector Line: (5:22)
Replacing Textures: (7:07)
Plug Into Factor: (7:44)
Add A Math Node: (8:06)
Change Mapping Node: (8:29)
Example 1: (8:40)
Example 2: (9:57)
Example 3: (10:59)
Example 4: (12:10)
Example 5: (13:13)
Outro: (14:50)
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Thanks you fo these videos. Everybody seems to make videos on specific things like "how to make apple or ice or whatever" and lead us to it with no explanation while i wanted to know how to manipulate them myself

ojgfhuebsrnvn
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this is one of the best tutorials ive ever seen

LemonLips
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Thank you very much for this whole series of videos, they are super interesting and your artwork is simply gorgeous! Thank you Sam!

Mrprivatejoker
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and i just check the shorthand, that's just what i needed . super simple and ultra useful !
you're a nodes alchemist, keep on the excellent work

quincyd
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Thank you for sharing your workflows. Seeing you go through the node setup is great. Helps me understand way better how they interact with each other. I've taken down my notes and drawn the node groups by hand. Next I'll go to Blender when it's finished rendering out the current job and apply what I've learned. Can't wait! Thanks again.

mrofnoctonod
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Can you help me out on node example 4. im trying to figure out how i can draw where the patterns will be placed but cant figure out where to connect a mask to control the rotation

Roman_R
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A lot of these examples remind me of something akin to modern art. Tweaking the black values to various colors, I could see those being hung paintings on a wall.

firemyst
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U are amazing Bowman....keep up the dope work

adilmehmood
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Great Visualisation of the nodes, 👍👍

stevef
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Great job. I like your videos. More procedural nodes please ... thank you so much.

dodactros
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This and your other videos are fantastic!

Fate-of-the-Galaxy
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Wow, very detailed, thank you very much for sharing.

方エデン
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6:36 mixRGB can be on overlay mode or linear light, rather than mix, so that the target's texture scaling and position is conserved. Try it and see what I mean

eitantal
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You're like the Bob Ross of procedural nodes.

kitvalo
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great job! happy to buy your textures! thanks for your work!

jtuand
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Awesome tutorials!! Pure Joy. Congrats and thank you!!!

rafaelblascoramirez
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nice to listen and watch it on 0.5 speed ) pure dope ))))

sevaseverny
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thanks sir. ;) supper interesting , how to adapt noise veronoi and musgrave,

techboy
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Question: After the node is created how do you use it with another node group to act as a factor for mixing two shaders?
I understand using a mix shader node but the shader created originates with the plane object you created but I need to transfer the node group into other materials (shaders). I hope I'm explaining myself clearly.

rsher_digital-art
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the last one had some graffiti style ! super nice tutorials !!!!

quincyd