69 New Features & New Mechanics in Factorio 2.0 SPACE AGE

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FACTORIO SPACE AGE
Factorio: Space Age continues the player's journey after launching rockets into space. Discover new worlds with unique challenges, exploit their novel resources for advanced technological gains, and manage your fleet of interplanetary space platforms.

Steam Release 21st of October:

SOCIAL:

RESOURCES:
Map Seed: 69767004
Save Games and Blueprints are available to Patreons

0:00 Introduction
0:47 General
4:46 Remote View / Map
9:43 Logistics
17:04 Trains
27:13 Blueprints
37:18 Combinators
49:21 Outro

#Factorio #StayEffective #SpaceAge
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Nilaus
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6:20 - For those who are happy to play with mods, my Car Finder mod is already updated for 2.0. Thanks to Wube for beta access so I could update FactorioBin & mods!

jeffesque
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I love every single change they did. So amazing how much love to detail they had to improve so much on the quality of life.

McMicGera
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Nilaus be like "Comments on combinators are unnecessary. The combinator should speak for itself."

unknownusername
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The request groups for personal logistics may be the nicest feature I didn’t know I needed and now don’t know how I’ll play without it

ryanhamstra
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50 minutes talking about QOL... truly one of the games of all time.
I LOVE IT

kartopod
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Playing Space Exploration a year ago I wanted to be able to request blueprint content so badly, I even found mod for that, but it was bad to say at least. And at last this functionality is in the game itself. Tears of joy.

RadicalCrab
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That blueprint logistics request is really neat. It's one of those things that makes me go "that is such a nice thing to have - why didn't I ever thing about that?!"

MrMartinSchou
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The savings in landfill alone is mind-boggling!! I remember doing megabase in a book and having three teams of spidertrons filling the the freaking OCEAN so I could grow the factory!!!

kdjorgensen
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There were changes to robot pathing that you missed. Such as what it does if it runs out of power while attempting to cross an empty field. Instead of going back to the closet roboport to recharge, it will recharge at a roboport that is closer to the robot's destination.

Zinic_
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The main advantage of the new recipe setter is to make a Make Anything Machine. And its incredibly easy too!. Just multiply everything in a logistics network by -1, add it to a Constant Combinator that has all the items you want, and any intermediates, and then connect this to something that filters out the negatives. Put a selector combinator on this and feed this into the assembler, and now you have a logistics network system that automagically makes ANYTHING that you request for, as long as it doesn't require liquids.

subashchandra
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Nilaus. Your logistics group multiplier is for your ice cream trucks in space age. The truck at Navius takes 4x the group giving it for example 4 planets worth of material. Then each planet could request 1x the group taking only their fair share.

miguelamador
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14:45 I went to the patch notes and looked for exactly this features (I searched for all instances of "blueprint") but didn't find it. This is super great.

What I want now is a way to translate blueprint ingredients or a logistic group into signals for a constant combinator. Because I typically have some chests accumulating the things I need to paste a large blueprint and I have some combinators set to light up when everything is gathered.

dmdeemer
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One thing I wish the turret priority had was an exclude filter. So you're not wasting ammo on a biter where it'll do little to no damage on.

Xudmud
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I think setting assembling machine recipes with circuits would be most practical for very low volume items that aren't only for personal use. It seems to go quite well with vehicle blueprints, and if the blueprint can request equipment grid items, that represents a lot of different items you only need a few of once in a while. Also, uncommon buildings like nuclear reactors. You could just check for items needed by the logistics network, filter the signal to a list of low-volume items, and set assemblers by that.

BrttM
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I loved the lack of spoilers. Thank you! I'm looking forward to discovering the new content myself but these UI changes are really helpful.

brianh
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I love the moments when you're like "oh gee, if only I could do this thing by holding down this button and *gasp* oh you can". :D
I've been reading the friday updates this whole time, and they've listed a lot of QoL changes, and it's amazing how many little things I'm still learning about.

FreelancerWells
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23:06 imagining the conductor foot pushing his locomotive like it's a razor scooter

rojoracing
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"It [combinator's description] would be as useful as programmers commenting on code.. As in not useful" Woah woah, slow down there, that's actually really useful
I remember a million times that saved me on my job what the heck

midnightlyrics
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14:45 That has to be the most amazing QOL improvements of any game. So much of my time is spent trying to remember what to bring or bringing too much.

frozenbuckeye