Low Poly Character Tutorial Part 1 | The head

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The face/head is one of the most important parts for models in this kind of Megaman Legends ish style. Here is a simple way to get started in blender.

This method uses textures first. Treating the creation of models like papercraft. This tutorial is not meant as an intro to blender. Channels like the blender guru are a good place to start learning basics. But please feel free to ask any questions about what I am doing in the video.

#blender #lowpoly #pixelart

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little note for future tutorials DON'T and i repeat DON'T fast forward anything it's really hard to keep track of it and plainly just looks like your making a devlog instead of a tutorial. tutorials are meant to teach at a good learning pace to help do something, not skip important parts that some people wouldn't even know how to do this. but besides all that, it was a good tutorial and it helped me make my character with it, it's just a comment.

tjro
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games in the past had less ability to make a 3D model with many polygons with a texture with high resolution, but megaman 3D shows us that it doesn't take much to make something beautiful, you inspired me a lot, sometimes the simple is more beautiful than the super complex

laranjarodada
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3:35 lol, thats such a random quip, I love it XD

kimmyera
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the idea of first texturing the face THEN modelling is lowkey smart ngl

Mani_exe
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this technique looks like so much fun and the workflow seems pretty good too, definitely going to try it out

itsgoblinhours
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Very clever way to keep the Pixel art intact, keep up the good work!

doomood
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I love you for this thanks so much man instant subscriber. I have been searching for a usable technique for months until I found you. This video has no complex or stupid UV unwrapping. It’s just straight to the point. I imported my textures from procreate because I couldn’t figure out how to use gimp and didn’t wanna spend hours learning it. But thanks man. I really appreciate this video will be watching the rest. Have an awesome day.

rykerblender
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Thank you! This style is so niche and hard to find tutorials on it.

ELTONOMARBOGZHA
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Its good to get to know different techniques to achieve a result, I wondered how I could approach a model with this exact technique, you sure clarified a lot of doubts I had, thanks for the video, subbed!

Leonscott
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This video came at the most perfect time thank you so much 🙏

Araakali
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This is fantastic, can't wait for more!

marcoegrazy
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I really love your mega man legends style models. please continue this series!

SRWG
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You are the best, exactly what I wanted to learn, and you explain very well too

prod.yungsoul
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Awesome will follow these steps in my next modeling

northpaulstudio
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i tried following this but i just couldn't a little too fast for someone just getting into blender but i still appreciate the content a lot, keep it up

shinra
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interesting method, thank you for sharing

quimera
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Nice process, you can use a plugin to sync your Aseprite to blender to speedup your workflow

raildogameart
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At 14:36, vertex snapping doesn't work for me. Can someone help me figure out why, please. When you 'turn on snapping', what is the next step? You hit G to move the vertex faces and the faces just automatically snap? Is there something else i need to do or turn on, to make snapping work? UPDATE: Somehow i got it to work with individual vertices, but i'm not able to snap groups of faces, like what's done in this video.

neillholley
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If you had a discord id ask there, but I dont see the addon you showed on my newer version of blender. I just added the texture to a plane. Also I dont even see the option to choose between official, community and testing under addons.
The material settings are also different. I guess blender made a lot of changes. in the last year. it seems to be [material > settings > surface > render method] and change between dithered or blended.

AstralRuneDev
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I’d really appreciate it if you could show how to dupe and rotate the other eye in gimp! (:

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