Animating Textures with Image Sequence Nodes made EASY [In Blender: With Drivers]

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One of the most simple ways to animate textures in Blender is an Image Sequence node, however it has some drawbacks that always led me to look for other Animating solutions! After a bit of messing around with drivers and math, I've managed to make keying the offset much less of a hassle!

Driver Expression Here:
-1*(((frame_current-1)%frame_duration)+1)+(round(default_value)%frame_duration)

-1*(((frame_current-1)%frame_duration)+1)+(round(Input_5)%frame_duration)

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"Funkorama"

#Blender #Tutorial #Animation
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Hey Everyone! This is something I've wanted to figure out for a while, so I'm excited to hear what you think! Let us know if you have any questions or suggestions!

TheObservatoryShow
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There's another way you can prevent the texture from being animated. Change the number of frames to 1, as well as the start frame. You can just change the offset to whichever texture you want.
(Edit 2 years later) Could you guys maybe check out my animations? No pressure

DeevDaRabbit
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This is incredibly helpful! Makes me wonder why Blender doesn't just have a dedicated way to keyframe texture animations.

TDashLIVE
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I hope Blender is aware of this channel .This is one of the best Blender tutorial channels that i found .Thank you

RB-bjto
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As someone who's been learning the art side of blender making models, textures, etc. It is very nice to see your work like this on the more technical side! Thank you for sharing this information.

Elias-cejl
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does this still work? can't seem to get it working in blender 4.1, after i copy the driver expression in, the image texture still changes when scrubbing the timeline.

puffpastri
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Thank you so much, please don't quit, just a whole channel filled with texture node ideas.

OmeedNOuhadi
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I just found your channel, and please never stop, I love these vids, great learning experience

nirmalbhaskarthamattoor
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Geez this is another level... awesome work

alejo_d_art
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Hello, every time i copy the data path, it comes like this nodes["Image and generates an error ERROR INVALID PYTHON EXPRESSION

jaolegal
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I have a question but I don't know how to explain... is there anway to contact you

jomargalicia
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I've only started using Blender a little over a month ago. I hope a month from now this will actually be "EASY".

someguynamedelan
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How the FUCK is a simple Image change so fucking complicated? There have to be another way Oo

Incenpilz
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What do I do if it flashes purple every second?

cosmixzzzz
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Ayo, it works! 1 problemo though. it seems to act like the texture is missing every 8 frames, which is the number of frames my animation has. the weird part is that all the frames i made seem to show..

snowtenkey
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omg i've been wanting to find a way to do this for aaaages!! thank you so much!

waretaSL
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Trying to enter

results in me getting a invalid python expression on Blender 4.0
Ive checked to ensure the pathing i used was correct. does anyone know if this was broken or if there is a adjustment needed for newer blender versions?

DarkBlueDoctor
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Great work with this, I've started to use it consistently. The only real issue with it is when trying to automate it, you need to be very careful as to how - I found if the frame offset jumps from a positive to minus number, or back, it'll always attempt to render frame zero.

This isn't a problem in most cases, but if you're automating the value with another driver, and it's a fast render, it can result in the final value not being calculated before the frame locks down, giving us frame zero as the visible frame.

God I wish we could just decide which frame we want directly.

TETRINO
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I have spelled everything right, but its not working.
My offset doesnt update.

LinkiePup
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Thank you! This really helped me!! I managed to do a Lego mini figure mouth to move in a pseudo-realistic way to imitate talk thanks to this tutorial!

SafeBrickz