DCS: F-16C Viper: Toss Bombing

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Map: DCS: Persian Gulf Map

In this DCS: F-16C Viper video, we’ll talk about toss bombing using both CCRP and Dive Toss bombing modes. I’ve placed some links to earlier CCRP and Dive Toss videos. This will allow you to extend the range of unpowered bombs using a toss profile and potentially keep you out of harm’s reach.

Let’s first start with a CCRP delivery by selecting A-G master mode and selecting CCRP as the bombing mode by pressing once on nose wheel steering/the missile step switch on the stick.

From the SMS page, select to release the two CBU-87 as a pair and then select the Control page. On the Control page, the default release angle is 45 degrees. For this example, let’s instead set it to 30 degrees and then select enter at the top. Next, select the Control page again to bring us back to the main SMS page. In the bottom, center of the page, we can see that the release angle is now set to 30.

We are driving to steerpoint 1 which will be our target, an SA-2 SAM site. As we fly to the Steer 1, which is also our Sensor Point of Interest, or SPI, we’ll fly to align the Azimuth Steering Line, or ASL, with the SPI, box-and-dot, on the HUD.

Along the left side of the HUD is the loft release angle scale when in CCRP and DTOS modes. 10 nm is indicated at the top and the caret to the left indicates the current range to the SPI. The top of the staple indicates maximum bomb toss range based on the selected release angle.

At 10 seconds before pulling up, the solution cue will move down the ASL to the Flight Path Marker to the Flight Path Marker. When two-seconds from toss pull up, the max toss anticipation cue will appear on the HUD as a solid circle, the caret on the range scale will be at the top of the bracket, and both the solution cue will be just above and below the Flight Path Marker. Once all converge, the max toss anticipation cue will flash for two seconds, indicating that it’s time to initiate a 4-G pull up. It’s important to try to maintain 4 Gs during the pull up and keep the flight path marker on the ASL for best accuracy.

During the pull up with the weapon release button is held down, the solution cue resets to the top of the ASL and starts to move down the ASL again to indicate time to weapon release when the solution cue and flight path marker meet. The Horizontal Bar is positioned at the selected release angle. For best results, the flight path marker, ASL, and Horizontal Bar will all intersect at weapon release.

Let’s now try this using the Dive Toss bombing mode. Press the Nosewheel Steering/Missile Step button again on the stick to select Dive Toss and press forward on the Display Management Switch to set the HUD as the Sensor of Interest. In this example, we’ll set the Dive Toss target using the helmet by pressing long forward on the Target Management Switch. By using my head, I’ll place the designation where I want my SPI to be and press forward on the Target Management Switch to set my steering.
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Please note that the Max Toss Anticipation Cue exists in the currently available version, but it is incorrect. This upcoming update will rectify that.

MattWagner
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I love how those car drivers at the end of the video just keep driving as if nothing is happening right besides them or even in front of them! 😀

Elysian_Angel_
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Aside from the as-always fantastic tutorial from Wags, I noticed that the external view info bar now has both magnetic and true headings, what a great addition!

Tholozor
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I love the car traffic just nonchalantly driving into the blast area at the end.

thefoolishhiker
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8:26 that civilian car was late from work

Macbille
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One of the most anticipated bombing modes (as its the most fun and interesting). Hopefully we will see the fuel leak issues with any damage received fixed coming with this next update.
Thanks for the upload.

alcmann
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Nice work. It looks all very straight forward to the untrained eye, but I know the team would have spent a lot of time getting this to function properly, including the weapon behavior. Now it's up to us to learn how to use it effectively.

Pricklyhedgehog
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Thanks a lot for uploading this video! It took me a few tries but after carefully rewatching certain segments of this video I was able to drop bombs pretty reliably!!

Sandboxcode
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The cars at the end be like: "Wow, must be fourth of July, let's continue to see the fireworks!" 😄

TheMack
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I've read that pilots in Vietnam used toss bombing to attack NVA caves on mountainsides. In certain circumstances, late releases could be rather hazardous, as one could miss the mountain entirely. In this way, at least one American patrol on the other side of a mountain found itself the unfortunate victim of friendly fire. Probably some civilians, too.

It's still a pretty interesting technique, though. I'm pretty sure I practicing this in a combat flight sim from the 90s, but I can't remember which it was.

Ostsol
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Civie cars just trucking along. I love it.

Gryphon
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!! I've been looking forward to this feature since we got the viper. Awesome!

therocinante
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Like the addition of magnetic heading!

maika
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Ah yes, CCYP or Continuously Calculated Yeet Point.

TheBdesignz
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At the end I like the way how the cars continue crossing the streets when the bombs blow.

Mrparangos
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This is my favorite style of bombing. I rarely attempt I mostly fly AA if I were to practice AG this would be it.

theaceofspades
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Hey Matt, what is the status on the handoff mode for the RWR? Will we be gettting more sounds to the RWR?

varzat
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Super stuff Matt, many thanks indeed. Kind regards, Nick

nickgrey
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that toyota never even hit the brakes.. legendary.

bartacomuskidd
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I love Viper updates! Looking forward to GPS system time synced in multiplayer! Will make TOT a little easier thanks!

BasictoFinal