How to Animate Characters in Unity 3D | Animation Retargeting Explained

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Learn how to share character animations using animation retargeting and humanoid rigs in Unity 3D!

This beginner-friendly tutorial is a complete break down of how to use humanoid rigs and animation retargeting inside Unity's animation system. By the end of the video, we have all of our downloaded characters using the same animation!

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LINKS FROM THE VIDEO:
🤖 Download Jammo for YOUR game:
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►TIMESTAMPS:
Intro - 0:00
Catch Up - 0:20
Mixamo Character And Animation - 0:41
Mixamo Export Settings - 0:47
Setup In Unity - 0:56
Download Jammo and Kyle - 1:00
Import Kyle And Jammo - 1:15
Adding Characters to the Scene - 1:30
Fixing URP import issues - 1:40
Start to setup characters - 2:08
Duplicate animation and use in animation controller - 2:45
Only the kid jumps - 3:00
Animation Tab - 3:10
Animation Comparison - 3:40
Humanoid Rigs! - 4:27
Rigs Tab - 4:37
Rig Type Break Down - 4:55
Selecting Humanoid - 5:36
Skin Weights Setting - 6:15
Optimize Game Object Setting - 7:22
Configuring Humanoid Avatar Basics - 7:57
Mapping Options - 9:03
Pose Options - 9:42
Muscle Configuration Explained - 10:35
How Do Humanoid Rigs Help? - 11:20
Create Humanoid Rigs for All Characters - 11:42
Will they all Jump? - 12:02
Duplicating The Humanoid Animation - 12:16
Jumping - 12:35
Dancing - 12:42
Animations Without the skin catch - 12:53
Using Humanoids With Previous Animator Controllers - 13:28
Recommendation for newcomers - 14:04
Next Time and Outro - 14:25

This is the fifth video in a series dedicated to understanding the fundamentals of Unity's animation system. Episode 0 was an introduction to the project and explains how to import free characters and animations from Adobe Mixamo. Episode 1 was a full break down of the Animator Component. And episode 2 explained how we can use booleans to give players control of animations! And episodes 3 and 4 covered one and two dimensional blend trees! Today we are learning to share animations between any of our human-like characters! 🤘 Be sure to check out the other videos in the series to continue learning!

Thank you for watching!

#indiegame #gamedev #indiedev #2020
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Well done Nicky! Super useful in-depth video about humanoids.
This series is really very accurate, looking forward to the next episode :)

TNTCProject
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For those still getting a pink Jammo after "Render Pipeline > Universal Render Pipeline > Upgrade project materials to UniversalRP Materials", click on your materials folder that was imported, and for each of them, go to the top - Shader > Legacy Shaders > Bumped Diffuse. That will make it look like what Nicky has.
Also, great series!

Landon_Hughes
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You dont even know how much time you just saved me forever into the future. Thank you so much for this entire series.

zeliavoss
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Was dreading animation for weeks and putting it off, expecting it all to go horribly wrong. Got my custom-made blender characters rigged and functional within an couple days thanks to this series. Unity should pay you for these, quality is insane.

__--_--_-----
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This is a seriously good series on Unity's animation system, beats the heck out of all the other half baked videos I've seen.

advoworks
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Holy crap! This is the most comprehensive, easily digestible, clearly illustrated, and well explained tutorial I've seen in the world of Unity tutorials in a LONG time! Keep this up man! GREAT work! I LOVE the many chapter markers too!

JadonBarnes
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Dude, I learn so much watching these! Thanks for making the content super in depth, yet approachable enough for a total beginner to understand!

SweetJeans
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Thanks so much for your amazing videos, mate! I just found your channel and I'm already planning to binge-watch all your stuff even if it's not necessary for my current project xD I love the way you cover things and the attention to detail in each video, stay cool! o/

benoffy
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whoa great work explaining every detail. one of a kind teaching method. keep up the good work mate!

chandrahasp
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Awesome work, gathering all the information and explaining the components in detail - even for unused fields and parameters. Keep it on!

schlengeeer
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finally i understand all those settings!
i've been using generic just because i didn't fully understand how the humanoid rig. welp now mixamo can save me some work.

paulorodriguez
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This is probably the best tutorial (series) about Unity Animation system I've seen.
Good job! Please keep making Unity tutorials, you have a great style of making videos!

aldigangster
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Very cool stuff - didn’t know about mapping bones to animations before but this seems super useful. Great tutorial as always :)

alexjackson
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Very solid video! You explained things very thoroughly but never to the point of overwhelming. You've earned a subscription from me!

TheCalComics
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Instant subscribe. I am a 3d newbie and I couldn't figure out how you would take animations from the asset store and use them now it makes so much more sense. Thanks!

Adamseslar
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I really like how you start every tutorial with a big smile. It just sets the mood.. thanks!

debjoybhowal
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Straight forward, educational, to the point. Your lessons are rocking!

Inkytophatt
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Really great teaching method mate. Absolutely loved it!

vishalsinha
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I'm just gonna go through your entire library and smash that thumbs up, lovin your content, thank you!!

MiddleCross
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Can't wait for the next one, thank you!

joseph