My Thoughts After ~150 Games

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The Open Beta is officially over! Many people have been asking me for my thoughts, so here they are!

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What I learned from this video is that Arty has the worst chat on twitch

dfg
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just from a viewer and esport enjoyer perspective, i don't think this game is going anywhere. they call this open beta, yet it's not even feature complete. in terms of artstyle, we could argue about whether you like it or not. for me personally i just looks like a budget starcraft 2 mod. in terms of gameplay i don't think it adds enough new and interesting things to the table. yesterday i've watched grubby stream a new rts game called "godsworn". while this game is also still rough around the edges, you can clearly see it's vision. it's very coherent overall. and it's made by two people. this is a game that deserves attention and proper funding.

liebkraft
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I honestly think the sound design is a much bigger issue than the graphic style. Nothing feels gritty or sounds like it has punch. The hornet auto cannons sound so pathetic its actually insane

makuta
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I think the art style is HUGE, and I think Starcraft is much better in that regard. It's like buying a car for most people... the style usually is the source of the passion. I think this game just helps people to appreciate Starcraft more.

Lixgrib
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Art style is pretty important cause you should want the game that you're going to stare at for 1000s of hours to look presentable

sirwilczek
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Art style might not matter to you, but I assure you the game will suffer greatly in terms of popularity if it's not improved. Most people are not aspiring for a pro gaming rts climb and just want something that looks and sounds cool. The competitive aspect comes after they've adjusted to the game and enjoyed it as noobies. Stormgate's competition is SC2, and that has a crisp, rich aesthetic that feels good to play in, and makes you feel good for doing well at. A steep hill to climb, to say the least.

thirion
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The art is very important. It gets attention when the units and concepts just look cool

GonzaloLozano-mbsr
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I mainly play brood war, and I had fun playing SG. Definitely some things that are incomplete and I do agree with some of the visual clarities of some units as well as sound effects. Every unit in brood war sounded unique and you can tell immediately what is shooting or hitting what, but it's till hard to distinguish in SG.

anonamos
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Totally agreed. The game is in a way earlier state than even Starcraft 2 Beta. There's like nothing about it that's "done" yet; graphics still have lots of placeholders, races and tiers aren't even all there yet, and a lot of the mechanics are still in the testing phase. Even still, it feels pretty good to play. It's not my favorite game to play right now, but I see myself getting really into it when it's closer to release.

agi
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From my experience, "It's still in open beta, I'm sure all of it will get fixed." never works out the way people think it does. Yes, the game is clearly unfinished and is subject to change, but as a rule when you are unhappy with the beta, the game will rarely change to the degree where you suddenly like it. I know I'm not giving examples here, but I've seen it time and time again. Companies aren't going to change things they spend thousands of dollars to design, that's the truth of the matter.

hypers
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The art is important in terms of quickly being able to distinguish units and tell what's even going on. Too many vanguard units look similar to each other and in-game fights look very messy at the moment

sommigame
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What I notice from the autobuild is that it seems to try to grab the closest worker from these groups in descending priority: 1. completely idle, 2. moving towards resource patch, 3. currently mining, 4. currently returning resources. So that priority list seems intuitive and like it makes sense to do it that way, because you ideally want to grab a worker that doesn't have resources or isn't halfway through its mining action, but they should weight distance much higher.

Nuvizzle
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Whenever I check back in with Stormgate my first thought is ALWAYS: "Surely those graphics are still placeholder? They have NONE of the polished design that Blizz is famous for? - This looks like some weird indy game alpha..."

mcbrite
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5:40 honestly, i'd even argue that they're maybe allowing people to play way too early, but i mean, what do i know, they're the ones developing it

parcosmaulo
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This aged like milk. The art direction is a deal breaker for a lot of people, including me. Just look at any forums or any comment section of stormgate content. This is NOT a vocal minority.

decodemodern
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I get your perspective. The art style is important for me personally.
I'm a big PvE and campaign guy. I dont like hard-core 1v1 ladders. I dont like stress.
I want to slow down a bit and enjoy everything.
I dont think I'm alone here.
This game is like what seems like all the games now days. Cartoony and hollow. A marine in sc2 isnt just a bland skin. I hope they are able to give these units RELATABLE lore and stories for us to connect to. But i doubt it. They are so....random looking and detatched seeming. Also. The units don't seem responsive still. It seems clunky.

BentusiProgenitors
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Stormgate is bringing a lot of attention to the RTS genre overall. It probably won't revolutionize the genre, but it is getting all of the other RTS titles more exposure which we appreciate as developers. We will definitely see RTS games rise to the top over the next couple years and the rest will adjust or fall behind. It's an exciting time for RTS overall.

FATSQUATCH
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I played a lot of Stormgate in the beta and I have to say im positively surprised by the game. I had some nerve wrecking back and forth games even though the game isn't even half way complete. They are going into the right direction I'd say. With how close the devs are with their community I'm sure they'll incorporate most of the feedback they got and iron out more details. The rest comes with time as people figure the game out.

vmgNarra
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"its a beta, im sure this will get fixed" - famous last words

assault
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i feel like the devs dont have any orginal ideas. artstyle is a mis match of other blizzard games and factions
Vanguard: let's join terran and overwatch
Infernals: lets join zerg and diablo demons

im guess the last faction will be orcs mixed with protoss or something like that

michaelsloanedog