Explosions

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Kaboom.

Music used in order:
Nukaland by Viscra Maelstrom
Dark Groove by Alexander Brandon (from Jazz Jackrabbit 2)
Wondering... by Doomkid and Lippeth
Erecting the Black Tower by MegaSphere
Rusty Bridge by Stuart Rynn

Intro footage from A Visit to id Software (November 1993):

.MID the way id did:

MegaSphere's music:

Classic DOOM's channel:

A1s's channel:

Patreon:
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As a software engineer by trade, I could not even imagine someone making videos about my source code 30 years later and going into detail about how I decided to implement some function or round a result. Can you imagine? Speaks for how influential it’s been for the world. Truly an exceedingly rare thing.

michaeldonoghue
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That Archie on the thumbnail honestly looks like he's chilling over a bonfire

BeengusKhan
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Those zombies exploding in a square was a work of art.

NML
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Babe, wake up, a new yellow background Decino video just dropped.

rebca_
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It’s amazing that John Carmack and id’s team was able to program all of this in just barely a year.

GB_
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Fun fact: Explosions in Jaguar console ports can penetrate through walls, making them overpowered against things like monster closets.

Wavy_
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Totally had fun watching this. Quality stuff.

KrinkelsNG
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decino: "A cube with infinite hight"
Me: *cries in geometry*

thestwing
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Doom logic: if you don't see the explosion, it doesn't exist

EHZD
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If DOOM were an officially recognised field of academic study, decino would undoubtedly be one of the foremost experts in the world. He'd be the one giving lectures and presentations as a DOOM professor with a DOOM doctorate.

felynecomrade
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decino: publishes a video called "Explosions"
Dienst Speciale Interventies: Oh, don't mind us, move on

makhauser
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Literally just died to a rocket at the end of Eviternity Map 09 and ragequit to YouTube to find this

matriarch
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Every square explosion is a masterful compromise of accuracy for faster calculation. It's ideal for the type of game Doom is - hectic fights, everyone moves around - you won't even notice.

kgorob
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Shocking twist: Doomguy's canonical reason for being the sole person who can stand against the forces of Hell is that he's secretly the only in-game person who understands his world as well as Decino.

Alloveck
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*Calls girlfriend* "Honey? I am going to be 13 minutes and 57 seconds late for our date."

alucardpg
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11:35
"Involving a lot of moth"
The code runs by having a bunch of very tiny moths running around manually flipping 1s and 0s.

smergthedargon
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The Arch-vile in the thumbnail looks like he's approaching something insanely precious yet fragile.

Quitting.Byeeeeee
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0:54 Once talked to a game developer. He told me his art is in making things as simple as humanly possible while still working. The Doom makers make a good case proving that point.

markus-hermannkoch
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I fell asleep listening to this and had a dream that Death from Discworld was showing me a version of this where you directly compared the damage and blast radius of Doom explosions to real-life bombs. The dream ended when a bomb landed near me, I sprinted away, and then the last thing I heard was "Ah yes, eleven thousand times more blast damage."

Leet-izfz
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The PS1 ports of Doom and Final Doom have an interesting quirk with regard to explosions; in certain instances, you can fire a rocket where two solid walls converge into a 90 degree angle and its ensuing blast won't cause any damage to you.

williamsmith