Feeding Your City: Manor Lords Food Guide For New Patch

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Manor Lords Food Guide - How to strategize food production and yields

Data & City Layout

This comprehensive Manor Lords Guide is your go-to resource for optimizing your agricultural efforts and ensuring your settlement thrives. Whether you're just starting out or looking to refine your strategies, this guide covers everything from the basics of food production to advanced building techniques. Dive into detailed walkthroughs and tutorials that explain how food works in Manor Lords, and implement top strategies to enhance your playthrough. Perfect for beginners and seasoned players alike, this guide not only explains the mechanics but also offers practical tips for building and expanding your estate effectively. Equip yourself with the knowledge to excel in Manor Lords with our essential starting guide and deepen your understanding of the game's food mechanics and strategy. Get ready to transform your manor into a prosperous and efficient powerhouse with our expert Manor Lords guide!

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Brand new to this game, thank you for your time on food, had no idea.

bobglover
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Another great video which we are all grateful for, the game is great and we are all learning every time we fire it up. You save us a lot of trial and error and that is much appreciated, .

baf_mcnab
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I wish they'd add pigs. Pigs in a burgage plot could provide 1 meat per month for 1 extra veggie consumed for the burgage plot because how else would lil piggies eat? Be a good way to transfer excess stock of vegetables to convert for meat to add to food variety.

HerrLindstrom
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as far as certain fruits not growing crops for the first few years, this is actually realistic. if you plant a new apple or orange tree from seeds, even after it grows into a tree, it wont actually produce fruit for another couple seasons. This is true for most fruit trees. Some citrus trees won't make fruit for up to a decade after its already matured.

richarddutton
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hahah you mad the game as Science, thank you man

Sammeerr
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You can also go apples and rye to make bread, more efficient in a non-farming region than going plow, fertilization, sheepbreeding.

johnnymclemore
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Missed you. Understand! Everyone hits rough patches, but that doesn't make yours feel better.

ashlandky
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I would have to do more testing but Honey is not inefficient for the simple fact that you can use the families living in the veggie/apple plots to work the apiaries. Now the same 2 families are producing veggies plus ~200 honey per year. Meat seems like the most inefficient without 2 Dev points and a policy. I tested them head to head and they were about even. Anyway, nice guide.

MagnesiumSulfate
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Would be good to see a dairy farm

Cow > Milk > Meat


Hopefully in future updates

kjeldvanderheijden
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I have a region with rich meat and stone and minimal farming. I didn't opt for the meat dev points as I was testing stuff. I found that with the meat policy, my hunters lodge gathers meat outside of my region. Has this happened to you? I have over 10 hunters lodges with that policy enabled and my in-region meat always stays nearly full. When I track the People tab in the lodge, they're typically outside of my region. If I disable the policy, then they will self-correct and nearly diminish my wild animals in mere seconds.

Additionally, in previous tests on the previous release, I found the bakery backyards were suboptimal. I'm not fond of heavy plow as I find in larger cities, I have more than enough people to more quickly plow/etc the land. For instance, I have almost 1k pop and have so many workers that I leave them in their jobs year round. I maximized the little fertility I have with 3 farmhouses and crop rotation. My game is nearly self-reliant and autonomous with minimal intervention.

My test is to push the limits with a new strategy in burgage placement. I think I have it down and it's working quite well. The one issue I have is that I scaled too large too fast and my food dwindled a lot. A majority of that was because I realized I wasn't tithing and upon enabling, my food supply dropped form over 25 months to just 8. I did this as I wanted to grab other regions to help import/trade barley and other resources.

Honey isn't good but I went that route to help with export and earn money with selling wax. Not the best move in hindsight.

emilhozan
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Ahhh thats why im struggling to have a surplus of food in my new game

clpfox
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I'd like to see a butchery option available for the sheeps as with the breeding branch can still make more wool than needed

souperlooper
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Corpse pit is my favorite unit of measure 😂😂

AC-hjtv
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to use the deepmining skill, I just have to place a point and that´s it? and the resource is unlimiteded even if I already have a mining pit over my rich deposits? do I have to destroy and make a new mining pit or something? having

MateusCarvalho-pthj
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I love your guides! Quick question, what morgan of land would an unemployed double burgage plot be able to do? Is that worthwhile to leave them unemployed to do so?

kylemorken
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Like & suscribed I really needed this info also I need info on how much beer do ppl consume how much is needed per population or burgage and how much can 1 bar produce per month

jemm
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can you share the save file of this village? i think this is quite interesting, i want to learn something from this, mine is also patch 0.972

audioaiindo
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Is there a certain speed at which berries regrow during their growing period? Like restoring back to 64 in the end of a month or something?
My question is, does your berry picking speed (how many people you assign to the huts) impact the quantity of berries regrown after picking, and the total annual harvest in the end?
Like if you pick only 10 berries in a month, 10 will regrow (back to 64), but if you pick 50 within the same time, regrowing will be also 50, and the total productivity of the berry bushes over the entire growing period will be 5 times higher?

BiglerSakura
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I have more land dedicated to Barley than any other crop, these peasants are a thirsty bunch.

tomsbasement
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Do you recommend me to destroy the houses and build it again? I have already 100families all with backyard but not big enought, and also using the big backyard for chickens

agustinserra
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