Blender 2.8 Export Lowpoly Character with Animations to UE4

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In this Blender 2.8 tutorial I explain how to export a low poly character model with animations as fbx and then import it into UE4. I use a simple demo project in UE 4.24 to import the models, create a material with a diffuse texture and add a model with an animation to the level.

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To the point without bullshit, this is how a tutorial is done.

BloxEzio
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It's so much easier than people think! as long as you don't need mannequin compatibility ; )

Although... You appear to of forgotten to turn off "Add Leaf Bones" in the Armature settings of the FBX export (hence the error on import to UE4 about missing bones) and applying transform can cause a lot of issues if your character objects have transformations on them.

I'd also quickly like to give a minor tip for anyone that reads this above "All Actions" there is "NLA Strips" if this is left on and you haven't been keying every bone in each animation then you will get transforms coming through from previous actions unless you mute everything in the NLA stack.

JimKroovy
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We need more people like you in the world

HTYT
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I cannot say anything, but "perfect!". Exactly what I was looking for, simply and unambiguously explained. Thank you very much, I'll check all your videos. 🙂

skyletwings
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To the point like always i love your tutorial style. And don't think we did not notice your character is Marty Mc Fly cheaky bastard :P

Erbmon
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Superb! Thanks a lot for sharing this with us!!! 🙏👍👌

curiousity
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where is the second part? ( Running with your low poly char )

michabednarski
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Did you ever make a part where you show how to control the character?

JabranImran
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Hi, thanks for the video, it really helped. I have a question: if I then create a new animation for the character in blender, how do I add it back to unreal without also reimporting the rest? I only find video of people importing the character from the beginning, but not how to update it when you add new things like animation in my case, without changing the things already imported

alpho
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thanks that was fast and simple i watched a 20min video and it did not even work

headcrap
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I have a problem with my animations, the models export just fine but my animations in UE just show a blank space and if I try to add them to the game nothing happens. Does anyone have an idea what am I doing wrong ?

outcastraguel
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I am currently trying to export my object with a few armatures into an FBX file. There´s no animation as the armatures are there to be used by a game (Its a custom model that replaces an existing one in a game, a skin, ) but I only get errors and the Unreal 3 engine crashes. any ideas what could be wrong?

FlashySenap
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I am having an issue with selecting two object types, I am unable to. Is there any answers?

cosp
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Pleeese, please, please, please make new video for weapon shop with low poly inventory. pleeeease 😭🙏🙏🙏🙏🙏🙏

brokenglassestv
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Miss this channel's Godot tutorials =/

viniguerrero
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It didn't work for me it said unreal only supports one root bone i don't know how to change this pls help

makeitunreal
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Amazing!. Is nesesary triangulate the mesh for UE?

julioperone
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my mesh is ok in BLender and in UE, animations is also looks fine in Blender, BUT in UE my ANIMATED object is rotated 90 degree and looks like pivot point is offset....

Andredy
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theres no model folder in my Project Folder

fnafbusters
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When I try import to ue4, the front half of my characters mesh has been cut off

liamknight