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Unity, using decals as mask for object or post-processing shader. Canyon Demo
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Demo video of a custom system made for a student project at the CNAM Enjmin.
The Decal Driven Effect System (DDES) give the ability to use decals like mask in object or post-processing shader.
In this demo, the DDES is used to apply an outline post-processing effect only to one object, and we also use it to modify the alpha of 2 distinct objects.
The DDES was made by altering the High Definition Render Pipeline (HDRP) thanks to the Custom Render Pipeline documentation.
The Decal Driven Effect System (DDES) give the ability to use decals like mask in object or post-processing shader.
In this demo, the DDES is used to apply an outline post-processing effect only to one object, and we also use it to modify the alpha of 2 distinct objects.
The DDES was made by altering the High Definition Render Pipeline (HDRP) thanks to the Custom Render Pipeline documentation.