Smash Ultimate - Run Cancel Dash Dancing! **Explanation of how to execute in description**

preview_player
Показать описание
I unfortunately did not properly edit the video and did not include the section about how to properly execute this movement option.

What makes run cancel dash dancing different than foxtrotting is mostly just the amount of time you have to spend waiting for your dash cancel animation to start.

While running you have to let your control stick reset to neutral before dashing again, but the animation and window take longer than fox trotting. Getting used to the rhythm of both fox trotting and run cancel dash dancing will allow you to free up your movement.

I also apologize, as apparently this tech has already been discovered. I definitely didn't mean to "claim" this tech as my own, but I was under the impression that nobody else had made a video or explanation of it.

Intro Song - Spirit Science - SsbProTips

Demonstration Song - Boss Nova - SsbProTips

Intro Animation made by Outlaw (Josh Cortez)

I hope you find the video informative and interesting! Share it so that everyone can get up to date on the new tech!
---------------------------------------------------------------------------------------------------

Welcome to SSBProTips. I'm Lade (Rhymes with Latte) , a Smash player from Tampa Florida.

I compete, create educational content for Smash Bros, and Livestream both my own sessions and local tournaments from my region.

My content focuses on explanations that bridge the gap between mid and high/top level gameplay so that anyone can begin thinking like a Smash veteran.

You can find my ProTips series on Twitter, where I frequently post short educational snippets from high level play.

You can also follow my livestream, where I stream regularly and also stream/upload tournaments from my region.

If you're interested in more educational Smash content, please subscribe and look forward to a new video every Friday!
Рекомендации по теме
Комментарии
Автор

For those of you saying “he reinvented foxtrotting, ” you are misunderstanding it. In a full run, if you turn around you skid. He is saying you can act out of that skid, so you can run as long as you want and still turn around quickly to mix up your timing. C walking (buffering a walk from a run with the c stick) is good for characters with fast walking, but this is actually a good option for slower characters. It’s essentially a method of being unpredictable. Good find bro, don’t let the people who don’t understand it get you down. You needed to clarify that you can act out of the laggy skid, so they missed that detail.

MatteBlack
Автор

This is cool and all but like... how you do this

krumbykrab
Автор

Nice! I actually made a guide about the same technique for a different game, Brawlout. The turnaround animations from a run on certain characters slowed them down, but cancelling the skidding animation into another dash keeps the momentum going. Glad to see some tech from that game can be used here.

OliWonder
Автор

By the way for anyone seeing this video late, note the title says RUN Cancel Dash Dancing. This is not Fox Trotting or regular Dash Dancing. I like to think of it as Run Dancing. You can cancel the skid animation of your run into either another Run, or to a Dash. Not just to an attack, smash attack, special move, shield, or grab. This technique is probably most noticeable with Sonic as the sound of his skid animation is loud enough to clearly tell the difference between Dash Dancing and Run Dancing. 6:54. Note, every time that sound is heard, he's doing a Run Dance (or Run Cancel).

curiosityman
Автор

A mix of two tech, pivots and dashes. It’s awesome! Great job.

TheRESTLESSFAITH
Автор

Really sick movement option tho, good work

FarhadBaloch
Автор

When I first listen to you explain it I didn’t really see why it was such a big deal but omg this is actually really good lol

gilthbrim
Автор

Cool that you show off the tech, but maybe you can explain how to actually do it? :D

Teflora
Автор

Okay, I think the reason why so many people are misunderstanding and thinking this is just fox trotting has to do with you not explaining the inputs for it. Granted, I completely understand it and I think this helps so many characters with their movement options.

It might hurt Inkling though. If an Inkling did this, the opponent actually knows what Inkling is doing since the skid animation for them makes it clear as day they're were running and are most likely dash dancing (as oppose to spot dodging or rolling).

curiosityman
Автор

Good find, I enjoyed the video and I can’t wait to see this be used by everyone

sps
Автор

I dont get it, isnt everyone doing this already since day 1?

vyseskies
Автор

This run cancel dash dancing and the attack canceling (found yesterday) are going to be wild when optimized in top level

seffle
Автор

Your intros fire unrelated big fan of your twitter.

TheGravemistake
Автор

Fake, if you input in skid state only can be cancelled with a attack, skid to attack is true, but skid to dash doesnt cut skid animation, try yourself and only get a buffered dash

matematicasavanzadas
Автор

This sounds like ssf2’s infinite length dash dances, but since you didn’t even tell us how to do it, I can’t even tell if it is.

oracidrep
Автор

Just imagine what this and other movement tech could make for low tier characters in the future.
Wavedashing and melee's movement tech allowed awful casual characters like ganondorf to be better than a lot of the cast. What could be done with ultimate?

DKMRFCBrlz
Автор

Alright people do not seem to understand what he's pointing out. They keep calling it foxtroting which this is not. Foxtroting is executed within your dash range. What he said at the start of the video was you can cancel your run into a dash, so not in your dash range. Using this will extend your movement range making it less predictable which is the point of his video.

asadk
Автор

I don't believe this qualifies as "tech". Every time someone does a regular dash dance they're basically doing what you're showing here (dashing one way, canceling it and dashing the other way out of it). Even my casual friends were doing this almost immediately after starting up the game for the first time. Doing this is really good, but I think calling this "movement technology" is like calling regular walking in brawl movement technology because you don't trip. It's just the baby basics of how to move.

Nether
Автор

This is gonna make controller's with a bigger deadzone more sought out, damn

LloydFreakingIrving
Автор

This isn't newly discovered tech. It's been known about before the game came out and I personally have been using it for a while now.

zach