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Unity Tips: Set tile transform via inspector & script (offset, rotation, scale)

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When working on my Stardew Valley like building tutorial I encountered a problem - I needed to change the properties of my tiles but when I set them in the inspector it did not work when I placed tiles via script. In this short tutorial I am presenting a way to set the tiles offset, rotation and scale via script which works great for the runtime level building. I hope you enjoy it :)
If you would like to show me some support:
If you are looking for a great community:
00:00 The Challenge
00:35 Tile properties in the inspector
01:30 Tile properties in the script
If you would like to show me some support:
If you are looking for a great community:
00:00 The Challenge
00:35 Tile properties in the inspector
01:30 Tile properties in the script
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