5 Steps To Start Making Games

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Here are 5 simple steps to getting into game development!
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Thanks for watching! Hope you learned a ton.

thomasbrush
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I have a few tips myself:
1. Come up with a basic idea; you don't want to overshoot
2. Doodle around with your idea on paper to see what your game might look like
3. Begin making your game piece by piece to make sure things can work
4. Start putting the pieces together, and save often
5. Once you have a core game, build onto it one step at a time

*I should probably listen to my advice XD*

benjaminlevenson
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2:25 Step One- Learn Unity or Unreal
6:00 Step Two- Learn your art creation tool
10:51 Step Three- Learn your sound design tool
16:12 Step four- Understand beta testing
17:55 Step five- Lauching a game

Doutrus
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Step 0 - if you really want to become a game developer brace yourself. A huge commitment is needed.

serj_
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Dude, I recognized your name immediately from playing your flash game Coma from forever ago. I was so impressed with that. Keep up the awesome work.

SpaceChicken
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I teach Game Art at a small community college and I must say I agree with you. DO NOT get student loans to study game design, either pay cash or get scholarships, the chances of getting a fulltime job are very small unless you are really good, and if you are really good you'll be hired with no schooling.

MRDDev
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Games were my first passion in life. I'v spent... i don't know. Years? A lot of time, playing videogames ( ALL KIND OF !!!) i simply loved games, no matter what kind.

Whan i was 18 (or arround it) i was thinking a lot about doing videogames and study to increase my knowledge. First started practicing on phyton (to learn the coding basics), then installed unity and unreal on my pc. I had no clue on wich was the best.
Explored them a bit, even Blender (that i agree, is really awesome for 3D even knowing it was a bit complex).

Then i stopped...
I simply abandoned that, dream. I remember getting a job and just found a new passion that completely made me change my mind about my future.

Yet today (studying marketing, that i know is really important for any company or project you may have planned) watching this video... it reminded me about those dreams.
Maybe one day i give it a try again. But yeah, what i wanna say is "Thank You" for your video. It really made me think about some things and old dreams.

=D

mcpt
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Here's my list of what it is actually like to make a game:
1. Pick one of the ideas you have.
2. Start working on the game (epic).
3. Realise it is a lot harder to make than you originally thought.
4. Come up with a lot of new game ideas.
5. Decide to continue with the current project or go back to step 1.
6. Polish the game
7. Market the game (this is probably to most horrible step).
8. Launch the game

mikaxms
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Hey man first time viewer, really appreciated this video. Takes guys like you to inspire beginners, keep up the good work!

FreddyAubz
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But can unity port to soulja boy console. xd

rafaelzoric
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"You are putting together a new world; playing god with code!" - That was pretty deep and motivating to hear before you closed out your video.

pogimestiso
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"Hey, Mr Writer, what do you write your scripts in?"
"Word"
"Ok, so if I want to be a writer, I should just learn Word?"
"What?"
Most of this video was about tools. It was not about "Steps To Start Making Games". Learning Unreal or Unity or Audacity or Photoshop or all of the above does not get you started making games. Steps 1-3 where all "learn these tools", and then step 4 was beta testing?! There are a few steps missing here. How about planning a game out? Prototyping? Design architecture? Managing feature creep while also keeping mechanics interesting? That's quite a game to just not address.
Tools don't make the game developer. IMHO, if you can't figure out what tool to use for a given task, you're in pretty big trouble right out the gate.

GreenFox
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Damn this is some good speech / lecture . I haven't even started on making games but your advice really helped me out <3

smitangshuchakraborty
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4:20 Already learning to schedule with the father since early :D So Beautiful moment!

incandescente
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Good stuff.... enjoyed it... although completely new to the scene...feel like an alien...but want to take this challenge....my son (now 14 years 6 months) and I (51 years -ouch) want to dabble into making a small game first in 3d. Excited but clueless still

ZiaurRahmanAdvocate
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Anybody else think he'd make a good motivational speaker? "Learn to live in transition." Not gonna lie, that really did motivate me.

exaviorvolgimesh
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Hi Thomas,

Illustrator is vector-based, while Photoshop is pixel based. So Illustrator will be really slow when the art is complicated, but PTS doesn't have this problem. No matter how complicated the art is, PTS only needs to store a layer of pixels, which is really just an array of number. So the only limitation for PTS is the number of layers, and an average computer can usually support hundreds without significant problems.

SonPham-CompetitiveProgramming
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Download unity, learn unity. Seems I'm on track already.

clarkmeyer
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I watch this Video In Feb 2019. Now You are in my heart Bro. Beacause I depressed it. But Now I feel energatic With your one word "Keep Practice three Hours on A Day".

speakerhitech
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Awesome advice mate, thanks! I went to school for Computer Science and later Video Game Design but came to realize that my education didn't mean squat, and I never buckled down and created a solid portfolio or full-out pursued a career in the field. I'm 34 now and I've decided to finally chase my dream, and the only way to start is to dive back in to the tools and get creating. This video was a big boost to my motivation and helped me to recognize or rediscover the major (free or cheap) tools I can use to do just that.

Thanks again for this, and I hope to join you in the industry soon! :D

Menkhor