What Steam Input could learn from reWASD and JoyShockMapper

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Imagine seeing this video right now, download reWASD, and finding out you can remap the Steam controller in it...

reWASD
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I think I said something in a reddit post a WHILE back that was something like "steam input is great for rebinding, but starts to break down if you really push a config/try to find a new way to do something".
Flick Stick is incredible, and really exemplifies the mindset of "trying to find new ways to do things". Thats the kind of stuff that pushes input design forward, and thats whats needed. It shows even a 2 decade old input (a stick) can be used in innovative ways.
I really hope that steam input gets a solid make-over, both in terms of ui and functionality + bug fixes (I can no longer stand using layers in steam input despite how useful they are, for instance, because of the quirks they introduce).
If not... it would be interesting if rewasd ever got steam controller support with full touch pad and gyro compatibility. I dont feel the need to have flick stick on a steam controller, but that would be fun to at least experiment with too.

Mennenth
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If I wasn't in a monogamous relationship with Steam Controller I'd definitely be fooling around with reWASD.

RambleCan
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thanks for the video! and also, 9:08 - you can remove all pauses if you click the icon above the combo editor, the one with garbage can and pause

funkyspicy
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I hope they support Steam Controller in the future. I really want to untether it from needing Steam.

tobydion
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the fact that reWASD can let you use the Elite paddles as separate binds, AND the Joy-Cons COMBINED AND SEPARATED sold me lol

thenonemployee
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If it gets SC support I'd definitely buy reWASD

LiterallyScarface
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Hey. I read some of the comments and just wanted to be a visible Linux + open-source enthusiast who is opinionated, but not a douche about it. Thanks for your comparison/review. Appreciated.

Hoping that some open-source config tool can come to dominate one day as VLC, OBS, Blender and (soon? :D) Godot are doing in their respective fields.

__---__----__---__
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I wonder if the reWASD developers could hook up with Kozec / sc-controller to bring SC support to reWASD and maybe they can help clean up the sc-controller GUI to be more visually user friendly. It's functional (and I haven't tried it on Windows yet, but I hear it's working more-or-less now), but it's definitely a programmer's GUI.


That said, if the Dualshock 5 gets grip buttons as suspected, I might just have to get one and play around with reWASD for non-Steam games and emus. GloSC is great, but it's a bandaid, if Valve isn't going to decouple Steam Input from the Steam client, then alternative measures like sc-controller and maybe eventually reWASD are going to be more attractive for a lot of people.

BitCerberus
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Steam Input actually added Flick Stick, though its implementation needs work.

Neoxon
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Interesting video !
By the way : I want to buy ReWASD but I'm lost in all those options (Advanced mapping, Combo, 4 slost, ....) ?
What Is really "essential", when you start with this program ??

TheFrenchy
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had to come back and say, I'm very curious what would happen if you could make GloSC see your Steam Controller as an Xbox one, and if ReWASD would detect that....doubt it'd work well, but its a thought lol

thenonemployee
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I personally use DS4Windows very usefull

mintyemerald
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Can JSM compensate for the negative acceleration you get when you map gyro to joystick? I've tried some gamepad only configs in Steam but mouse joystick moves slower the faster you move.

cosmocalypse
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Steam input definitely does not have display definition. This interface looks amazing.

rodeofrancisco
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so do you use JSM to "hack in" flick-stick and gyro to reWASD? [EDIT] I see you answered that already, watching full vid FTW. Do you buy all the "plugins" to reWASD?

davidyoung
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Tyvm for the vid. I own reWASD but I stopped using it because I felt at the time of purchase it was still inferior to the Steam Software even though the Steam Software imo still needs a lot of work. Tbh I grew frustrated with the reWASD devs because of their lack of interest in adding Turbo functionality to it. I literally emailed them every month asking when are you going to add such a simple small feature and they never did; while I am aware its a feature now that imo was unacceptable for a paid product. How hard is it to add Turbo functionality to this app? hell I could do it easy with Autohotkey and I'm not even a programmer. Had reWASD been free like the Steam Software I would have no place to complain. Honestly I'd rather get my $$$ back than use this app. Turbo should have never taken that long to implement so I'm not a big fan of this app or the devs. Steam may still need work but at least it has the more common features and its FREE. Btw, you can map the Xbox Elite paddles in the Steam Software, not sure why you were not able to do it.

heyguyslolGAMING
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every time i remap buttons it gives me latency

kurikkantner
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>no SC
>not on linux
dropped, looks cool if i still used the garbage that is windows 10.

ananon
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“Hello, Steam Controller owners, look at your SC-Controller, now back to reWASD, now back at your SC-Controller, now back to reWASD. Sadly, SC-Controller isn't reWASD, but if the reWASD devs could bring SC support to reWASD, that would be the worth buying app, even though there are open source alternatives. I'm jealous of DualShock owners.”


All joking aside, reWASD looks really neat and nice even comparing to the Steam configuration windows, let alone SC-Controller and its pretty poor support on windows.

Someoneelseee