Are Hypercarries Still Viable in Genshin Impact?

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Now that it's common knowledge that off fielders are vastly stronger than on fielders from a conceptual standpoint, I wanted to make a video discussing Hypercarries in Genshin Impact, and to analyze their potential design challenges that might cause them to fall behind compared to current teams.

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#GenshinImpact #Carry #Genshin
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In case you're wondering why there's no mention of Lyney, this video was made before 4.0 came out. I'll be making a more dedicated video on mono element comps though because I'm excited for the trend Lyney will (hopefully) set!

VarsII
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The thing is, with hypercarry teams u get to spend most of the time actually playing your "main", which way more fun -for me at least - than quick swap teams

ImagineCats
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I feel like hypercarries are still viable however they just require more investment than "reaction" teams and which have similarly great results

floraflowergarden
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honestly, i still like my hypercarry Teams more than hyperbloom or aggravate teams. but for me at least it comes down to wether i like the character, their design and their playstyle.

eddiephoenix
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as someone who just settles for floor 11 of abyss at this point my take on the hypercarry vs quickswap team, is literally pick your fantasy
one man army / raid boss fantasy vs squad teamwork fantasy

Xephyranth
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Hypercarries definitely require much more investment but are hard to facilitate sometimes cause of lack of reactions in a way the hypercarries rely more on supports to hypercarry

UncannyCreative
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Hypercarry teams are definitely still strong and imo still quite popular. Speaking personally, my mono geo Itto team is still by far the strongest team that I have, and is still the most fun team for me to play.

GuyInHisOwnWorld
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Vertical investment for hypercarries tend to take either a lot of money or a lot of time or both. On the other hand, horizontal investment where you spread your resources enough to adapt to the current content gives some sort of instant gratification

platinooah
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Hoyo seems to be promoting Hypercarries with their past few banners which isn't a bad thing, hypercarry can definitely be viable in some circumstances or if you love that style more

diamond
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Now I'm excited for when the Pyro Archon is released, as she will definitely be a Hypercarry, which would be a first for archons that until now has been focusing on being supports

Truck-kun
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considering how lyney is built for mono pyro I think they're actively trying to make hypercarries as an achetype more viable now.

thegreatBarbossa
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I'm really hoping that Navia (or just Fontaine in general) gives us a geo shenhe/faruzan support char, bc even with zhongli/gorou/yunjin the geo element desperately needs it

monthly
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@VarsII Nerfing is already a practice Hoyoverse employs. They stealth nerfed Barbara's E skill hydro aura application ICD and also capped it to two targets from uncapped on Nilou's release.
They nerfed it because pre nerf Barbara was better at generating dendro cores than Nilou was. Regardless which way you want to look at it was a massive nerf to Barbara, but it wasn't even announced.

FutayuriShironeko
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As someone who only has xiao and itto it is rough if you don’t have the specific supports they need sometimes.

Splatd
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The thing is, "Hypercarry" more so defines a playstyle/archetype rather than specific characters. Theoretically, any character can be a "Hypercarry" if their surrounding teammates mainly serve to boost a specific team member's damage, rather than contribute their own raw damage. Hu Tao can either be a hypercarry if you play her with Yelan, Kazuha, Bennett, or just as an on field damage in a similarly strong team with XQ Yelan Xiangling. Xiao can either be a hypercarry who specializes in multiwave AoE output, or as an on field EM anemo driver if you really wanted. Even Qiqi can be considered a hypercarry if you pair her with an electro character, Yun jin and Bennett, albeit certainly not the strongest option.

From my perspective, the label "hypercarry" entirely depends on how much damage contribution a single character has in a specific team. In Genshin, having multiple characters that can deal a good amount of damage at reasonable investment levels is much more attainable than having one hyper invested character dealing the majority of the damage, since it's exponentially more expensive to reach higher investment levels, putting the hypercarry archetype at a disadvantage for lower and even mid level investment accounts. They become competitive once you decide to heavily invest into the hypercarry character, which can come from constellations, signature weapons, crowns, or having lots of fun in the artifact strongbox. Off fielders aren't necessarily stronger individually, but they have an undeniable advantage from their ability to attack simultaneously and benefiting much more from all the F2P friendly teamwide buffing options that are available. Basically, strength in numbers is magnified by the skewed investment curve.

To me, it's not a question of their viability / power level, but rather, a question of attainability for the hypercarry archetype.

Vidmiloo
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It still is. My exploration and domains has been a breeze using my Wanderer Hypercarry ever since I got him.

guilatrixx
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Half of them teams I have and use are hypercarry so to me they’re still valid but I do use reaction teams too. It all depends how I’m feeling and who I’m fighting against

Blacknight
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Thank you for consistently posting videos Vars. They are very high quality, insightful, and incredibly interesting! I can't wait to see if you have any new takes on Fontaine later on.

melqu
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I would say that they are still worth it tbh. They may require more resources compared to quick-swap teams, but when you put a decent or large amount of resources on them, they function very well.

It ultimately depends on which play style you like more tbh.

Youngmaster_Shang.
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They're viable, but they're a lot more tedious to build to the point where you're always better off creating 4+ Dendro teams (Spread, Aggravate, Burgeon, Hyperbloom, or Bloom).

As a Noelle main, it's way easier to just give up on hypercarrying and use her as a driver in Burgeon/Hyperbloom than Mono Geo these days, especially the previous (hardest) Abyss. Or use a Duo Geo + Duo <insert reaction> variant. Not to mention Herald shields basically require the counter elements because they're designed so poorly, I'd rather fight Consecrated Beasts instead.

Kaiji...