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Abstraction Explained in Unity C# | OOP Tutorial Series #5
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This tutorial series is for those who are experienced with Unity's & C#'s basics and are willing to know about the principles of object-oriented programming.
In this video I cover object-oriented programming's one of the most important and interesting principles - abstraction (abstract classes and interfaces), with more emphasis on its use cases in Unity C#.
If you're interested in more content like this, be sure to subscribe.
If you want to be a part of my community, you can join my Discord server too:
00:00 - Intro
00:38 - The principle of abstraction
00:56 - Showcasing the Shape example (1st form of abstraction)
02:49 - Abstract classes & abstract methods
06:12 - A game example (2nd form of abstraction)
08:29 - Interfaces
12:07 - Conclusion: What is the difference between abstract classes and interfaces?
12:40 - When is it best to use abstract classes over interfaces and vice versa?
13:12 - Outro
Thumbnail by Pxl Dev, check out his YouTube channel:
Background music tracks by LAKEY INSPIRED, check out their SoundCloud page:
In this video I cover object-oriented programming's one of the most important and interesting principles - abstraction (abstract classes and interfaces), with more emphasis on its use cases in Unity C#.
If you're interested in more content like this, be sure to subscribe.
If you want to be a part of my community, you can join my Discord server too:
00:00 - Intro
00:38 - The principle of abstraction
00:56 - Showcasing the Shape example (1st form of abstraction)
02:49 - Abstract classes & abstract methods
06:12 - A game example (2nd form of abstraction)
08:29 - Interfaces
12:07 - Conclusion: What is the difference between abstract classes and interfaces?
12:40 - When is it best to use abstract classes over interfaces and vice versa?
13:12 - Outro
Thumbnail by Pxl Dev, check out his YouTube channel:
Background music tracks by LAKEY INSPIRED, check out their SoundCloud page:
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