2 Projects to help you Build Better: Space Engineers Prompt & Showcase

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A couple projects I've been working on, and why you should try them out too.

Check out the Golem Mothership on my workshop!

Walkthrough the other ships from the Golem Build Event!

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Space Engineers
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I like using merge blocks to build space hulks which is really just a whole bunch of space debris and damaged ships bound together

catfishofthewoopass
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I've only ever heard the term "Kitbashing" in tabletop wargames like the Ironic Warhammer 40k. This idea sounds fun. It's like the "Uglies" from Star wars.

djphroop
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Honestly, I totally suck at designing ships and stations so retrofitting pre-existing designs is the majority of my shipbuilding. So when you said that the economy designs have "room for improvement", you weren't kidding. Most of the designs are from years ago and can definitely benefit from being upgraded, modernized, and having redundant blocks replaced with newer streamlined (or modded) blocks.

AngryDuck
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the new beds are such a game-changer. They've allowed me to fully flesh out my interiors the way I intended, and it's allowed me to get back into space engineers.

Savsgames
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7:00- I always finish the ship and then go 'oh, F--- GYROS!".

chrisdon
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I'm pretty sure that the primary designer of the KSH ships was Aragath(sp?). From comments he's made here and there, I suspect the gravity generators were added later literally because the block was added after he did the original design. Later builds then had to conform to the style of previous ones, and he was prohibited from using DLC blocks as well. In any case, the IP belongs to the company rather than the employee, so.

darkehartplays
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In warhammer, converting a model to be from the Ork faction is often called “looting”, maybe we should call Turing vanilla ships in space engineers into pirate ships “Plundering”

mr.static
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In the same vein as your kitbashing approach, a thing I like to do regularly is just design parts of a ship without a final ship in mind. Just try variants on crew quarters, a cafeteria, a hangar, a bridge, a corridor, an airlock, an engine nacelle, each in isolation just seeing what I can do within different sizes and shapes. That experience has been invaluable to draw upon so many times when it came to building specific ships. In theory, I could've saved those modules as blueprints and kitbashed them together, but in practice I simply remember all the little tricks. And perhaps more importantly, you develop a sense of how much space a given function needs. Having that instinct saves so much grief.

mattp
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Ladders: When I'm in a rush no. If I'm just chillin, absolutely love em for the compactness they provide

crowbarzero
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You brought up kitbashing and I remembered the first time I heard that phrase, iirc, was in an old magazine called Car-Toons. Two guys were making models, one a stealth bomber and the other a drag car, and the the jet body falls onto the car. They then decided to make an RC, to-scale replica, and ended up wanted by the FBI.
Irrelevant story aside, you earned a new sub here. Nice presentation and redesigns.

DeetotheDubs
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I love ladders, I put them as the main access-route to any & all areas of my base where I don't actually need to go.

JonatanRaven
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I definitely like to modify/retrofit workshop ships when im not feeling inspired, however my favorite thing to do is to turn them into full modular ships (you know with connectors and merge blocks). Thanks for the reminder on the economy ones, I tend to forget about them but I already have some ideas! Should probably also make a hangar for this too.

Edit: I just realized who you are, I've used your ship Luna in a few playthroughs. Great ship

BinaryStar
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The interior of that "Kit-bashed" ship is utter chaos but the exterior looks so freaking cool. I'm thinking about trying something with the SPRT NPC ships now.

BigZiggy
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Did exactly this with the B-60 Bulk Freighter. Switched out the hydrogen thrusters for Ion, and added breaking thrusters too. Among other things, the end result was a ship that could travel across Space Engineers as efficiently as possible with multiple means to recharge batteries (Solar Panels, Nuclear Reactors, Wind turbines, and Hydrogen Engines). Added 2 refiners and a crafter (fully upgraded with mods, focusing on q balance of efficiency and speed/yield) into the item transfer network (which did end up up shrinking the 2 side rooms into a single cafe area and bed for 1.

Added pistons to both side connectors to allow much easier docking, allowing you to dock then pull the ship in as needed.

Reorganized the thrusters and removed the no longer used Hydrogen piping to create vehicle bay below the rear landing bay, allowing a ramp and land vehicle be deployed on planets.

Added gun turrets to create a full around defense, mainly for asteroid defense.

Added o2 generators, more batteries, an additional 2 Jump Drives.

Overall it made the ship nearly a complete 1 stop shop mobile base.


I didn't like dealing with Hydrogen because I didn't like dealing with an explosive tank, and also didn't like the extra resource hassle of finding Ice, especially when I couldn't find any ice for the longest time. Plus having options to switch off the reactor and recharge planetside just felt better long term for exploring.

Had my small scale Mining ship I used to grind the cash in Survival to buy the B-60 and the poor ion fighters I constantly bought and salvaged to get the thruster components before I was able to find a good amount of Platnium parked on the rear landing pad, ready to go whenever.

solidmoon
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People complained endlessly when they got rid of ladders (they were buggy at the time), then there was much rejoicing when they re-added them. And now you only ever seem to see them being used for aesthetics rather than something practical unless it's on a station or base or something static. They're genuinely useful when you have limited hydrogen for your jet pack or you're doing a no jetpack play through of some kind.

TalesOfWar
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I'm the one guy who likes ladders. I like the atmosphere of climbing up in the calm, sort of anticipation knowing I'm about to go do something crazy, or the frantic climbing when I'm desperately trying to get to where I need to be (but only if I know its not actually urgent lol.)

urfork
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My favorite thing is to take a ship and take bits I like off, slap em on a new ship, and ta-da new ship

screaming_cat
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I think I have an unhealthy addiction to ladders in my ships... I just love the cramped industrial crawlspaces and ventilation shafts. They make me feel things in my soooul

Malaikat-means-angel
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Okay, I somehow never thought of just.. retrofitting stuff that already exists. For some reason, I was always of the mindset that I have to come up with my own stuff.

I will endeavour to retrofit. This sounds sensible.

sorrowandsufferin
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i love ladders! they immerse me more, and i dont mind them

Hailstrumm