BROKEN HIDDEN COMBO | DP Assist Tech Explained | Zenless Zone Zero

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Another video about DP assist because i want to share to as many people these cool tech about zzz combat.
Credits to Azrial Vanity for discovering it back in cbt3!
Check them out:
Their DP assit video:

#zenless #zzz #zzzero #zenlesszonezero

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Great video, and having the keys on screen to showcase it will help a TON with people understanding.

Also I appreciate the credit brother❤

AzrialVanity
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I saw the video that first introduce this thing and experimented a little bit on my own:

- You really only need to do [dodge > attack > switch] really fast. The last attack can be done when the parry animation is taking place.

- Something I have done to make the process easier is that I map my E key to attack in supplement of my left click (It will not let you do that at first because the E key is mapped as a menu button. Find it and change it to be able to map it to your attack button). I mapped my special attack to right-click, but you can just map the attack button to R instead. It will ease the first 3 quick keystrokes you have to do.
You now only need to press [shift > E > space] to trigger the parry and the dodge attack. Finish it with a left click to counter the attack you parried.


It's easy to do because it's all in the same direction on the hand. And you can cord it very easily, pressing them almost at the same time.

lapoudrerouge
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"Looks cool, and more fun to play", yea I feel like thats the whole point of this game's combat. You can beat DmC just fine by button mashing, but if u want to have some fun n do some unnecessary combos for style points, u can.

quangtuantran
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day by day, more newer broken combos come up

loctran
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Great video. I've mastered this tech and haven't noticed a significant DPS increase in Shiyu Critical yet, however this tech is amazing for Hollow Zero, because all of the resonia you can find that buff Perfect Dodge & Perfect Assist. After mastering this I find that I am constantly placed in Intuition/bullet time mode, because it counts as both.

Dragondavereal
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this tech is so cool, can't wait to start using it

Iove when flashy stuff also means more damage

taoboyce
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Yep, I've seen from awhile back. The problem is that this is as you said very timing specific -- and the timing varies per situation. The biggest problem with this is usually if you fail, you end up dodging instead of parry swapping, which leaves your current character still active. In most situations, dodging will always be worse than parrying.

Normally: just parry -> profit.
Try-hard: if you're perfect, you profit doubly. But usually, you will fail -> and lose.

araarashinigami
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We not only need an infinite parry toggle, but also an infinite Decibel toggle.

SuilongV
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I can't unhear how Eleven / Lucy are very tight and that this is the DP assist. Bruh!

Leiska
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1:32 is the actual explanation:
Dodge, Attack, Parry, Attack
RMB, LMB, Space, LMB
A, X, RB, X

SydonX
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Learning these tricks is kinda fun. It reminds me of the first time I learned Tekken 7, which was my first fighting game.

wayoftheneet
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Oh! I was doing this on accident often on controller while parrying and had no idea what it was. More reason to learn it, it looks and feels awesome!

beeflion
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At the very least add a reset button to the practice mode. Make everything a lot easier and quicker

FinalAnthony
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You have a chance to stun or even instant-kill enemies even with invuln and no stun on in free combat. This is usually because they are way lower level than you, so you need to move them up to 10 levels above you and it won't be a concern. I've noticed though, that even with stun off, while they won't get incapacitated, they still seem to go into the 150-200% boosted damage state, which can throw off numbers testing, so in a way to get more accurate numbers you want to keep stun off in order to ensure you're not getting increased damaged due to being in stunned state.

KahlevN
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when no assist point left
you can do double dodge counter
may it works with evasive assist characters as well

ithhithh
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Wow, it's actually amazing and looks kind of like switch cancel in WuWa on some characters. Didn't expect the same treatment from ZZZ.

Sountemo
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i still cant do this. I piano the inputs super fast and I just get a regular parry.

dragonspit
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Ben is gonna be your best friend with this tech.

Paradoxicallibility
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What in the BBTAG 1.0? Thanks for the dp assist.

Syahburei
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Really cool !
The standard design for those games don't encourage you and some time block you to have multiples DPS and from what I understand Anomaly type is a DPS too like Attacker but different. Its like genshin when you are a normal DPS around CRIT and a DPS around Elemental Mastery (Reaction DMG). Here we seem to have the same thing.
Plus the fact that one support/defense/stun type is very useful, it left at max 2 slots if not one. So double Attacker seem not reasonable, because the default team is Attacker-Stun-Support, and double Anomaly seems fun but ... who is the 3rd slot ? Stun ? Support ? And it depend of the Core Passive. Really difficult to find out a good synergy (even more when you have not so much character on your account).
I have see the 1.1 characters kit and it bring on the table some new thing that can change the way to do a team (like rare buff/debuff from core passive), especially for Anomaly type where Anomaly mastery is a very rare and precious stat. The theory crafting is really fun on this game, a good surprise for me.

PS: If some leaks are real, Miyabi may come sooner than expected! 😉

Red_Throat_Bird