How to make Textures SHADELESS in Blender 2.8 Eevee

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Today, but popular request - I share a super quick and easy way to make your textures and image textures SHADELESS in Blender 2.8 Eevee !

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The emissive shader acts like a light. For the shadeless version, it is better just to plug the texture to the Surface attribute in the Material Output directly

tamaraarnaudovska
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Thanks a million for this. I kept searching how to render an image in blender so that it's unaffected by lighting, and finally encountering the keyword "shadeless" led me to this and changed everything. Your tutorials are great!

shmiddy
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You can actually link the image texture node directly to the material output and it will work perfectly. No emission node needed.

UltimateCerberus
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You can hook the image directly into the surface socket of the material output. Emission can influence nearby objects and sometimes desaturate colors a bit.

afjer
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Same here, I spent so much time searching for this. Thank you sir!

MathieuBenard
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Thank youuu! I needed that one bit about Color Management>Standard

holliebrown
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In blender 3.0, you can just go to rendering, in the place where it says cycles, click the dropdown and choose "workbench" then choose "Flat" then choose "Texture". after that scroll down and change it from filmic to "standard". Now all textures including random PNGs that you imported as planes will look the same as they did before you imported them into blender. They will all be shadeless. No need for emissions.

scoobydoo
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i skipped the emission node and just changed from filmic to standard and it works when i use textures as materials for 2d meshes. i still adjust the sun strength but the colors are no longer greyish or washed out. thanks for this cool tip :D

maggyfrog
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I knew the emission thingy, but it wasn't working lately, THANK YOU FOR SHOWING ME THE STANDARD THING

enkiimuto
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Just select shadeless in the very first step. When adding "image as plane", while your in the screen selecting your image just select "shadeless" under material type. Make sure "use alpha" and "blend" mode are toggled on also.

knavic
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Clear and concise. Confirmed working in 2.91.0! Thanks!

kairoh
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I mixed with transparent shader because I have a png image and it works. So thank you so much

mamadouminta
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The Filmic-to-Standard toggle was the secret sauce I was missing. I couldn't figure out why my contrast was so low :)

JavaJack
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THANK YOU!!! iVE NEVER GOT TO FIND SUCH A SIMPLE EXPLANATION!!!

JoaoSilva
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OMG two of your videos in a row saved me like hours of searching. Thank you so much! Here's a subscribe sir!

LeslieSolorzanov
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Thank you! That was what I have searched for!

zone
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Thank you! So clear and quick. Just perfect.

ZedEdge
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Thank you so much! That`s exactly what I was looking for!

ikoshkamotya
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The reverse also works; jus use the import images as planes addon (or add the specific shaders correctly to your already created image texture[s]) to create shaded image textures. That was my problem and the 'opposite' video solved it for me:)

PlanetXtreme
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Thank you so much! That's Helpfull!

nasiuwu