Helldivers 2 | This Planet Liberation Trick STILL WORKS! | Method & Math EXPLAINED!

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Welcome to RealAsianRobot's Helldivers 2 channel! 🚀 In this video, I reveal a powerful trick for speed-running Trivial (difficulty 1) missions to bank insane amounts of planet liberation points. 🌍✨ By following my step-by-step methodology, you can complete these missions in just 3 to 5 minutes, including loading times! ⏱️

*This guide will cover*:
🔹Speed-Running Techniques: How to efficiently complete Trivial missions in Helldivers 2.
🔹Mathematical Breakdown: The math behind the methodology, explaining how you can liberate a planet within hours.
🔹Practical Tips: How to integrate this trick into your regular mission runs to maximize your gains.

Imagine liberating a planet just by dedicating *20 minutes* of your game time to clear 4 Trivial missions before diving into your regular missions! 🕹️ This strategy is perfect for every diver looking to contribute more effectively and handle major orders with ease.

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*Timestamps:*
00:00 - Introduction to the Method
01:50 - First Run Start
04:55 - Second Run Start
08:00 - This Mission Can be LONGER
13:20 - Liberation Method Math Explained
17:35 - Spending Just 20 Minutes is ENOUGH!
19:40 - Conclusion & Please SHARE!

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It really doesn't matter too much when they can always use the invisible hand in the sky to adjust the regen rate. Basically they decide which MO gets completed

opiniononion
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Prime example of optimizing all the fun out of a game. It is, however, *ridiculously effective.* It's something every Helldiver should know about for suitable occassions. Personally, I prefer to combine something like this with can farming for super credits and medals. That turns the mission time into something like fifteen minutes per, which is four trivials an hour and conveniently one of the numbers he did the math for. xD

darkehartplays
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Good video for those that want to play this way, but there is no way I could do this.

yearoldninja
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Man, people will optimize the fun out of everything.

Lithdren
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Man if we had done this during the save the children we could have easily gotten the mines as well lol!

Daethbane
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We lose a lot of potential liberation due to most people hopping on, playing on or 2 missions on high difficulty and then leaving the game for IRL reasons.

XalenPrime
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great video. thank you for doing math for me, numbers suck... as do freedom hating bugs

jackshty
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I did the same thing in the last 2 hrs of the Major Order to liberate Marfark. I started thinking about how to liberate the planet the fastest way possible and remembered a certain YouTuber saying it doesn't matter what difficulty you're on as long as you complete the missions, they all count the same way. I started off solo, and then I joined other missions so they could watch me do the same thing to get others to do it too. I both extracted and died after completing the missions but then decided leaving back to the ship was the fastest way. You can't repeat completed missions if you leave or the game crashes and I tried to liberate the fastest way possible. I was trying to inspire others to do the same but afterwards I decided to do it solo since joining others took much longer. I left their mission as soon as it was completed, ... as far as I know, I'm the first who decided to drop on the antenna in the illegal broadcast antenna mission to complete it the fastest way possible. I believe that leaving the mission after it is completed still counts; completed is completed, dead or alive, crash or no crash, even if you hard close the game, kicked off the mission, or leaving back to the destroyer, whether the others stick around to extract or not. I joined others to help them complete the mission and then dipped to the next one for an hour then did the other hour solo, ... don't care how it happened just happy to see that it caught on. Hopefully, if we ban together next time we're running out of time and we don't have enough players we can all try this together and beat Joel, ... ;-P

Level 82 with 300+ hrs in the game so far. Hope I see you guys trying this when it's crunch time
myzteriouzjoker- out
Happy Planet Liberations to All

P.S. hope you give this website a visit, it has live information on what's going on, ... on each active planet with missions that need liberation or are on hold even if we're about to fail the Major Order

JorgeSilva-gzku
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I figured this out months ago and my friends and I have been doing it. But only 4 of us doing this doesn’t change much.

XalenPrime
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Thanks for the breakdown. FYI a well performing team on Super Helldive outstrips the Trivial XP farm if you're getting good times, so if your team can handle it just do that. Rough estimate is %50 more XP/hour with sub 20 times. If you haven't already it'd be good to inform folks that quick play on higher difficulties is viable.

ares
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Applied the techniques in this video and got my trivial average to about 2min 30sec, which equates to ~16 missions for 40 minutes, but lets drop it down to 15 missions to account for mistakes that eat time.

With the low squad impact multiplier, which seems to still be 2, that's 30 impact points PER PLAYER for the same amount of time it takes to run a single 40min mission in a 3 mission campaign, or a little less squad impact points you would receive completing a 3 mission campaign at lvl 7.

However, if every member in the squad did 15 trivial missions under the same parameters for 40min, that would result in 120 squad impact points, which would equate to ~6hrs of squad gameplay at a minimum 6-7 difficulty to achieve essentially the same impact.

doloinc
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Imagine this, as a community we organize to secretly do this for 1 full weekend. 10-20k diverse all weekend doing non stop trivial. Make a beeline straight for Cyberstan, or fence the bots in like we have the bugs righ now. See if we’d be so fast, we take a bunch o planners over before arrowheads dungeon masters can react

XalenPrime
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According to Devs...the squad impact we see at the game doesn't actually matter.

What matters is how much experience you gain during the operation.

mcwolves
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I’m curious, why the scorcher and not impact grenade? You land, trow one at your feet, done, faster then stratagems and even of the scorcher. Of course, I’m thinking at the “post mission”, to end faster.
I’m I missing something? 🤔

ilianceroni
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When you really want to get a major order done = when losing AT mines for 8th time is not fun.
Jokes aside, i wonder if they gonna fix it at some point.

redrus
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i liked doing this on lvl 2 difficulty, cause i needed medals for the new warbond. the missions are usually just as fast to complete, not any harder, and you get the same amount of war impact. you get twice as many medals for completing the mission, and more medals and super credits for looting the better pois. (im not sure if the pois are actually better, but there were definitely more of them, and they felt like they had loot crates/beacons more often). so its a good balance of like, grinding for war impact, and also grinding for personal currency. gives you more to do as well. you dont even have to waste time wandering the map looking for pois, you can just kill yourself and move across the map while in your hellpod. if you land next to a poi, you can loot it real fast, then kill yourself again

also i liked bringing impact grenades to kill myself. you can throw one at your feet and be gone in a flash. but since you brought up fire damage, incendiary impact nades might be better

vorchitect
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i get it, way faster, but how long will your sanity will last doing this?

NasGuardia
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If they remove death count and successful extraction from the career section, then I would do this. Otherwise, I have to extract for the stats.

invaderjpq
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But with this technique or exploit, you actually get a significant penalty with that number of deaths, and also without extraction, you could only complete small missions as quickly as possible, without dying.

CorvoSnake
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What is the point of liberating the planet?

JayDee-vqrf