What skills do you want to master? ( 7 tips to get ahead in learning 3D)

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0:00 Breakdown
5:48 Learn Hotkeys
6:50 Start Simple and Keep it Simple
10:36 Practice Proportions
13:55 Practice Topology
15:05 Create Case Studies
19:20 Keep a Library of References
21:57 Create and create again (Do not be afraid of repetition)
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Here are some of the points mentioned in the video.
In order to improve anything we need to find and isolate what exactly is there to fix and improve.

The most common reason for learning and growth frustration is this.
Our current skill level does not match the skill requirement of our task.

How we build our skills matters as much as what skills we build.

Our action today becomes a habit tomorrow and a day after that.

We can start here:
- Learn the software and master hotkeys
- Start small, and keep it simple
- Practice proportions
- Practice topology
- Create case studies
- Keep a library of references
- Create and create again (Do not be afraid of repetition)

To truly level up our skills, we need to dedicate our time.
We need to focus on our practice and be patient in the process.

Laser down your workflow weaknesses, isolate them and convert them to case studies.
Level up your case studies from simple to complex over time.

The learning curves may be steep, but there is a peak on top of that curve.


So yeah... thanks for being here, and lemme know your thoughts!

-mario


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Elementza
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Thank you Mario! You are just not a 3D teacher, but a Life Lessons Mentor! Keep inspiring artists all over the world! Greetings from Peru 💯

GianRuizDel
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longtime I'm on youtube. How possible is it that I don't find this channel? thanks man

chiya_mohammed
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Thank you so much as always for sharing your knowledge with us aspiring artists. Hope your channel will grow to the level it deserves! ❤️

khalilboss
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Thank you for making such videos ❤️ easy to learn and always helps me to stay motivated to work more...keep up the good work man...cheers!!

artsouhardya
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That's a bigass screen! Lookit them little Maya buttons.

bakedbeings
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thank you so much sir you are good teacher as well as best motivator too😊

MaheshKumar-zjsi
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Thank you so much for the great advices! 😊

NayLinHtaik
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This is outright down to earth proper not Ducky 3D like hollow advice. I wish more people can see that.

AudioVisualRomance
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Dark souls in my 3D videos? subscribed.

ereoleon
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This was very helpful! I just started your Maya masterclass and have learned a lot about topology so far. I was wondering if you had any recommended workflow resources for optimizing topology for a low poly version something more in line with game assets? I've been enjoying the subd workflow for high poly but it seems to produce way too dense topology for something I'd consider in a game. Or is it just a matter of making a copy and then removing as much of the unneeded topology as possible

Jensonian
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Can i ask you how long did you take (from the top of your head) to become a professional?

felipebaul
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3:12 Something seems to be happening here, automated retopo?

GrahamBessellieu
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Hold up, is this 3DS Max that you're working in? How is your UI so minimal?

idontknow