Stellaris Ship Class Guide with @A_Spec

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If you've been wondering how to use the different types of ships in Stellaris, this is the tutorial you're looking for. Thanks, @A_Spec, for sharing how to find the best ship for the job!

#Stellaris #paradoxinteractive #tutorial
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Even though you are only allowed 1 juggernaut, if your vassal gets one by tech advancement and you absorb the vassal, you get to keep the juggernaut. Wiped the preorthyn scourge by that strat. 👍

atomictomfoolery
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Worth noting for the Titan Auras: The enemy debuffs are objectively better than the allied buffs, because the allied buffs only affect ships in the same fleet as the Titan, but the debuffs affect every ship in every enemy fleet.

Indiscrimi
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Corvette - 0:32
Frigate - 1:27
Destroyer - 2:32
Cruiser - 3:43
Battleship - 4:39
Titan - 5:42
Colossus - 6:30
Juggernaut - 6:40

liliumastrale
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Best use I've found for frigates is sneak attacking starbases at the start of a war. Sitting right on top of the starbase before you decloak means you get the torpedo strike off immediately and there is no chance for them to be intercepted.

tforce
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In broad strokes this is a good guide, I'd just add a few details for clarification:
1) There are two reasons why Destroyers typically outclass Corvettes. The first is their better range, having access to M- and L-slot weapons. The second is how your tech tends to improve Evasion less than it improves Tracking, the main counter to high-evasion ships. Evasion is capped at 90% which is only 30 better than what your Corvettes start with. Meanwhile an M-slot weapon might start with 30% tracking, but over time get access to +15 from sensors and another +30 from the right combat computer. Net +15 evasion barely covers the higher damage efficiency of the larger weapon, but that's before you factor in the range advantage and proportionately higher bulk of Destroyers.
2) Cruisers strictly outclass Frigates as torpedo bombers, unless you have the First Contact DLC and can give them Cloaking. Stat-wise a Frigate is a 1/4-size Cruiser with the same base speed and evasion, however a Cruiser can equip more than one Afterburner so it is effectively faster. When using short-range torpedoes, being able to close distance faster is a massive advantage for survivability; as is having four Frigates' worth of bulk concentrated onto one ship.
3) Battleships do exactly 2 things very well: using very large, long-range weapons, and having a high density of hangars. A battleship is twice as big as a Cruiser but has less than twice as many hit points, and takes almost double the damage for every torpedo that hits it. Battleships also can't use the best combat computer for close-range fighting (picket). For these reasons they're best kept at long-range.

duchessofburgundy
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Thank you ASpec, for explaining what the "G" slot means

StrTrvUtn
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This game is one of my top 3 games i like the most.

ArmanoLiveking
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In my latest game where I played as a criminal syndicate where my every neighbors hated me and thus closed their border to me, I built myself a specialized stealth fleet composed of only corvettes and frigates that were all equipped with cloaks that I would use as enforcers and vanguard, with my other normal ones I kept around for defense, and I was shocked with how effective they were. While the lack of shield can be detrimental, it is made irrelevant if you have good cloak levels (tech + subterfuge tradition) as I could effectively move my fleet right over the enemy and simply attack right from the get go, which was quite effective as the frigate issue of low range with torpedoes was rendered non-existent as they could launch them right at the start of battle. By the mid/late game my cloak was so strong I could go into fallen territory and not get detected, and I have never seen leviathans die quicker than against this fleet. Like literal seconds kind of lenght, that cosmic horror was obliterated. The composition was roughly 2 corvette for every frigate, with a good general at the helm it can be a scary force to behold.

cbl
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Could you throw a video about fleet composition? I don't play ofen but I usually goes for the 2 for 1 ratio (EI 2 corvette for a destroyer, 2 destoyers for a cruiser, etc). but I'll be interested in a better fleet composition. like how many corvette, destroyers cruisers for x types of missions. Thanks.

avollant
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imagine how fucking big the juggernaut is supposed to be if it can build two battleships at the same time

kultkaiser
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I like to field my juggernaut on the front, because when it's with ither fleets, it's basically as if you got 2 carrier (even more with the aura) and 2 x slot battleships more. And in case you lose the fight, you can most often retreat before it is in danger of getting destroyed. Also it is very good at kiting enemies, I once had a single juggernaut kiting down a 2.3 million fleetpower unbidden fleet reducing it to 500k, while barely getting scratched and escapping. Keeping it behind your lines is a waste, because at this point in the game you and yoir enemies likely have gateway infrastructure and a mega shipyard

hanneswiggenhorn
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Titans- tanky support craft with a pimp hand attached.

Sephiroth
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Apart from the fact that the spaceships are by far not as appealingly designed as those in Homeworld II / III or Endless Space II, they don't even move "realistically" through space. Not only do they not have any control jets, they also turn "unrealistically" and suddenly. In my humble opinion, this is a mood and immersion killer.

Chuck_vs._The_Comment_Section
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02:33 - Aren't Corvette's multi-role also? Did you mean the first viable multi-role? Just trying to understand, thanks for these videos.

jeffarwady
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I love stellaris as the ship designs somehow better. At least the gun placement feels more realistic.

saitokurihara
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I just unlocked escourt class ship. Didn't know that was possible.

jerahmeelexeliuscrilierkut
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Since we're on the subject of talking about ships, Paradox, can we please have be able to merge all possible ships with eachother by simple pressing G instead of having to micro split every fleet and put them together one by one and just let the game do it for us?

Minimeister
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6:50
"The Juggernaut should not be engaging fights. This is a behind the lines ship."

My Juggernaut, after I command all my ships to engage the enemy:
"LAST ONE IS A ROTTEN EGG

kikenriacoacosta
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You didnt mention using Corvettes being the best to control fights, stopping ftl to split forces.

destrinbriar
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And then there is New Ship Classes mods if all of this isn't confusing and convoluted enough.

That said, I cannots play without my Flagship...

FunkThompson
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