Why I Quit Raw Accel After 6 Months

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I quit raw accel after 6 months. Over the last 6 months, I found raw accel to be less and less useful. After all this time, I eventually quit raw accel so that I could do other things. In this video, I'll explain whether or nor raw accel is good, and whether or not I like it, and whether or not it is good for Valorant.

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right around the "how rawaccel can give you better aim" video I built my curve alongside you in that video. I have changed my curve over 10 times since then after vod reviewing myself and finding my weak points. I found the curve that is most comfortable to me and stuck with it for that entire time (7ish months). rawaccel genuinely made aiming easier instantly (after 4 days with maybe around 12 hours total building/ refining my curve). And it's extrapolated into my valorant games as well. My game sense is progressing rapidly because I don't have to put as much brain power into aiming. I love looking at it from both sides, and I may attempt a flat sens again someday, but before I installed rawaccel I was a constant sens changer and obsessed with finding the "perfect" sens, with rawaccel I don't think about it at all

ObnikOfficial
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RA for me actually helped immensely. I had always had an issue with myself where low sens felt too low and high-mid sens I had trouble controlling it. Being able to use both honestly solved so many issues for me. But thats mainly because I saw what was an issue for me and used it to patch that issue over on top of practice and such after realizing this was a great way to solve that issue. I already knew what I wanted to finding those settings was pretty easy for me. Its not a be all end all thing. I see it as something that can be used as a personal preference thing like in my case. I run a really steep Natural 0.2 decay 1.11 limit no offset gain checked which is used for me to go between my old high-mid sens and my preferred lower sens in the games I play. I honestly think it would be a pain to find these settings through if I didnt accidentally stumble into mine.

tsukiortu
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i used to be a low linear sens player but since then i've had a wrist injury and just cannot play low linear sens since. But mouse accel genuinely makes it painless to play with the precision of low sens with offset mouse accel for the big mouse movements. I think its also valuable to look at that perspective aswell as mouse accel is way more ergonomic (at least in my uneducated opinion) than a linear low sens

Heimee
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Is nobody gonna talk about the fact that your name is "his sage" in these clips💀

BrodEEE
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I personally feel like RA was worth it for me. I play FPS games at a really at a really low sense for the most part. I’m masters in Apex and switching to RA not only helped with my tracking, but it helped me get consistent at movement as well. I don’t think I’ve seen the issue to where you have to change your curve a lot tho. After I switched from classic and to motivity I haven’t touched my settings since

christama_
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really though, to me the biggest advantage of raw accel in tacfps is the ability to make large angle flicks fast on a low sensitivity — a static jump curve that just goes from 1 to 2 with a high enough offset to not interfere with your actual aim is such a nice thing to have especially if you're newer and unfamiliar with angles and maps yet want to stick to low sensitivity, and it also doesn't require getting used to the curve when it's only used for 180's

tidalwell
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For me, I play a variety of FPS games so they tend to use different styles of aim as some are more tracking or flick based or precision based, so I stopped after using rawaccel for sometime now but your videos has definitely helped me build the habits that I need to keep improving my aim without any accel (now I just find the best sensitivity for that particular game instead of bringing my sens over from other games) so I can focus more on the other aspects like movement and gamesense

rileygshep
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Your second point is what made me quit mouse accel as well, not after 6 months but after 3 years. In my case it's even more extreme, I constantly have the urge to fiddle around with accel settings a bit to accommodate my changed preferences, and I can have this urge tens of times per _single day_. Considering that I've used mouse accel for three years I have experience which tells me it isn't going to stop.

I don't have much of a problem adapting to a new sens/curve, I seem to play rather fine after doing so and may even perform better. My problem is rather long-term consistency, as changing my settings even just a little bit this often just can't lead to consistency.

One other major point is that the main reason why I _started_ using mouse accel back in the day after pinguefy's video is that at the time I was trying to play several completely different FPS games while foolishly wanting to maintain a shared sensitivity across all of them. Back then, I thought that if I didn't use a single camera sensitivity in _every single game_ I play, I'd detach from it and would start forgetting it, hence performing worse. This is, of course, total bullshit as I now understand, and having shared sens between different types of games is only harmful. I do indeed like how I can get an even lower sensitivity in CS:GO with RawAccel without having to dislocate my shoulder to do a 180, but it's not necessary.

Also, mouse accel is essentially adding more variables to your aim, which in turn creates more complication, which may not be a good thing.

kurushimee
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I was one of the ones that DM'd you early on. I didn't need you to set it up but I was wanting more knowledge of what the different functions did and you did help with what you could explain but I found that I was just going to have to experiment.

I traditionally play with a lower sens in general in most games but would move my sens in aim trainers, not to cheese but to force myself to learn to control without memory. My close flicks and tracking are decent I just wanted better wide angle flicks. I found in kovacks several senarios that would let me test my theory. I have a lower sens that most as my base but know where my sens should be for wide angle flicks, I have it multiply that deference on a natural curve with a 9 offset. I have it jump the ramp a little faster than stock.

I found I can track and close flick same as I always have but wide angle alot better.

But I think you're right, using aim trainers for awhile and it not really mattering to me personally what the sens was I was able to just adapt to it in a way, it didn't make me better it just made it easier physically as I use a lot of arm motion.

The biggest take away to me is my arm and shoulder doesn't get as tired with my low sens.

coreyadcock
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It literally changed my game, got good instantly and ranked up to diamond in cod in three days from being stuck in gold. It gave me exactly what I needed, slow sensitivity with the ability to flick and turn in ranked. I also knew exactly what I needed so I made a custom curve that works for me in about a day of messing with it while playing. My curve looks nothing like the recommend curves, and I figured it never would.

I Was playing at a higher sense to be able to turn with giving up accuracy across the map. Not just a setting for me, a game changer.

bimil
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It's honestly baffling some ppl really thought raw accel Is gonna make them better Instantly. I used It for 3 months and to me It was Just a gimmick. The only way to get better Is to actually practice not copy settings from ppl who are way better than you, and can use whatever they want.

RIDERXC
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Interesting cause I just found your old video on Raw Accel like 2 weeks ago. I started to use Raw Accel now... I personally play R6 and always messed with my sensitivity, but knew my limits with my aim. So I tried to focus on my crosshair placement and positioning so I would not have to flick as much. I play with the philosophy if I have to flick a lot, I have bad game sense. When I started to use Raw Accel... it changed how I perform completely. I'd say for the better because 80% of the time I know where my enemies are, what angles to hold, but now I dont have to worry about flicking because I can "accel" to that position especially if someone is behind me. I dont have to swing my arm off the table anymore, lol.

brianbuyiyi
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Turning off accel defeats the whole purpose of that involved tracking exercise. It's exactly the kind of scenario that's hard to get used to with accel and thus the one to double down on to get better at using mouse accel. Makes me want to install an aim trainer.
If you were willing to go all-in on rawaccel, I'd recommend trying Motivity curve. Parameters conversion for it is tricky:
Motivity = (Accel Cap)^0.5
Sens Multiplier = Old Sense Multiplier*Motivity
Midpoint based on Offset
Growth Rate based on Acceleration.

sergrojGrayFace
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I’m at the 8 month mark. I have adjusted my curve combinations weekly and can say I have thoroughly examined the program. Probably about 300-500 hours of practice with RA in many games.

My conclusion is that rawaccel is a tool that an elite aimer should be familiar with. Aimers with less raw aim experience in multiple sensitivities will have less intuition to adjust the curves dynamically and will experience more of the “cons” you discussed. I am at the point where I know how to fix errors and discrepancies in my aim by fixing the curve by adjusting values and curve types. It isn’t as much work as it sounds like, but getting to this point WAS a lot of work.

Different aim styles, body ergonomics, type of game played, and many other variables will change how this tool can/should be used. Like anything, it takes hundreds to thousands of hours to learn who you are as an aimer and just as much time if not more to figure out how rawaccel fits into that.

Love your videos dude.

chubbs
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After a lot of time and the help of your vods I’m now beside you on my Ra task. Thanks man.

bean
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used raw accel for like almost 2 yrs. best part is able to play on slow and fast, as someone who always used faster senses. it made me aim so much better on fort as i could now also be super slow and precise. copying pros and expecting the same success is a bad idea ofc though.

inspyre
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I feel like it's especially good for people who normally never change settings (like me) or change them too often, to break their habits and learn something new. Right now I prefer it over static, and to break my habits I can merely change the parameters a bit or use a different formula, and I've been playing like this for years by now, my aim improving along the way (not causally related to accel curve of course).

SaiMoen
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I use the simpliest non-constant curve - linear - and after around a week of playing it feels quite natural. My accuracy is more or less the same as before but my hand feels more comfortable and I don't need different sensitivities for different heroes (I mostly play Overwatch)

griglog
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I'm one of the authors of Raw Accel. Long-time CS:GO player who reached Main back in the day. (Just to show that I've been around: I have a screenshot around of my team knocking off Wardell's and Neptune's "Bee's Money Crew" the season in 2016 they won ESEA, in which I top-fragged with AWP.) Reached Immortal in Valorant in an earlier season but haven't kept playing.

There are many dimensions to the ideas presented in the video and I can't address all that I'd like. Here are a few:
- Yes, the players who think mouse acceleration will fix or instantly improve their aim are wrong. I was likewise annoyed by the wave of that mentioned in the video. Mouse Accel does not directly improve your skill; it may improve your comfort. It's not for everyone.
- I do not agree with your methodology for finding a curve. I tried your methodology myself and bounced off the curves it produced after a couple months. It has an offset, is concave up, and caps after a lot of rise. These blow my mental cache - i.e., make it so I need to re-feel out the curve too often. Too hard.
- Changing your curve often is a recipe for under-performing. At some points in the video you seemed to suggest that you could make a curve for each way you want to train, which is obviously sub-optimal. Instead, you should choose something that can adapt to all the ways you want to train. If you've found a method of training that doesn't seem possible with your curve but does seem possible without accel, then in my opinion you've done something wrong in choosing your curve.

Finer points:
- A large offset clears my mental cache too fast - I have to re-feel the curve too often to use it well, which leads to the issues you were feeling in the video. Someone like Sarah who has a huge offset kind of comes back around to it working again; it only kicks in when the arm moves, at which point you only need to keep mental track of the curve for the type of motions during which you're likely not precisely aiming anyways. (Sarah, to my understanding, also hasn't changed her curve in more than a year and plays a ton, which makes up for a lot.)
- "To be able to hit counter-strafing opponents and wide-angle flicks, your accel should have an offset." Hard disagree. Your accel should be easy to predict which implies a low amount of accel in an easy-to-instantly-access pattern, one of which would be "none". An offset achieves this in one range (up to the offset) at the cost of another (after).
- Concave-up means the accel rises faster and faster. Cap means it suddenly stops. Both of these personally require more thinking than I want to deal with, especially if they occur in speed ranges I only hit on flicks and larger motions, as your methodology suggests.
- I have never aim trained to be good at Kovaak's, only to perform in the games I care about (CS:GO and Val), and even then only for 90ish hours. Kovaak's wasn't available for most of my playing career and is useful but not necessary for building aim. In my opinion, you should choose the best settings to compete in the game you care about (which may be Kovaak's or even one type of scenario in Kovaak's, but for most is an esport like Val) and then train everywhere with those settings. Playing with one curve somewhere, another somewhere else will be sub-optimal for competing at higher and higher levels accounting for other factors.

For all these reasons, I recommend using just enough accel to look around a little more with the simplest shape possible. Two such shapes would be linear and low-exponent power, un-capped and without offsets, such that you reach 30-50% increase on your very fastest hand motion. (Power is linear in log-log space, which is a math way of saying it's intuitive to predict how the curve trails off.) With these shapes, your smallest micro-movements inform prediction of how your larger movements will accelerate, but are not accelerating themselves enough to demand much thinking or hurt your aiming. I would be interested to see how choosing such a simple curve affected your training.

Keep It Simple, Stupid (meant lovingly) :)

_mse__msem_
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I tried using raw accel for a couple weeks but found myself focusing more on the crosshair rather than the target while I was using it. I've since started training with different set sensitivities and mouse grips and it feels much more intuitive. The biggest benefit of RA in valorant or other tac shooters is being able to do large flicks fast, but if you train your fingers, wrist and arm instead of just one of them you can adapt and make those fast movements accurately even at low sensitivities. I run 62cm/360 in valo but train with sensitivities between 82-25cm/360 and can get similar scores in most tasks by changing what muscles I'm using to aim.

posttension