OpenTTD Tutorial: Signalling introduction

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In this video I'll explain how to use the path signals in OpenTTD with two examples.

To summarise:
-Path signals work by checking if a train can reach it's destination (the next signal along). If the path to that signal is obstructed, the train will wait.
-One way signals only allow a train to move in one direction. These are pretty important if you want trains to stick to one side of a railway.
-Trains slow down if a 90° turn is shorter than the length of the train, so it's a good idea to have the turns in a junction be as long or longer in order to maximise flow. (This does not count for 45° turns, or two consecutive 45° turns that even out).

What I didn't mention:
-Unless you know what you are doing, you shouldn't put signals inside a junction, only on the outside. If a train stops half way through a junction, it can cause a complete jam.

I'll update the description with the answers to any questions I get regarding t his video, please comment if you need help (if you have my discord, just DM me).

Cheers!
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Quick and to the point, not annoying and very helpful. YouTube needs more people like you, thank you.

Paladin_Val
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No matter what I just cannot get my head around this

Jinx-rjkx
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I didn't think a less than 2 minute tutorial would tell me everything I need to know about path signals, up until now I've only been using block signals because I didn't know how to use path ones. Thank you!

The_Untitled
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Another thing to note, Factorio train signals are almost one to one! Awesome video!

NatWatGamer
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this is the best tutorial I've seen in a long time, both in terms of length and information. thank you very much

simplymatt
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Most concise openTTD tutorial about train signals to this date!

bananashorts
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I can't believe you changed my understanding of signals and intersections from spaghetti with meatballs to the logical solution for multiple trains to switching track/directions together with a 2-minuite video

happyguy
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OMG LOVE YOU MY MAN so simple yet effective and i can not express how much i am glad to see this tutorial

Beezl_bob
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short, simple, and to the point. perfect tutorial!

stormcoffeecat
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bro thought he can drop the best tutorial on signalling in OpenTTD and we wouldn't notice... Thank you buddy. Definitely a sub!

Optimal_Daklen
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Very quick and helpful tutorial, just takes a bit of messing around with to fully understand this super satisfying mechanic!

burstwildfire
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what a good video!! after a little trial and error i understand, is quite simple

marclegters
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In the old version of OpenTTD, I'd always been used to the old block signals, so when the new version only allowed path signals I had a slight learning curve. I figured it out though; always learned faster by doing. They're pretty a effective concept, allowing traffic to flow if not obstructed. In the past, there were no end of delays from trains breaking down halfway across a signal section! 😅

DCLeadboot
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i like how despite your clear instructions i still am stupid enough to not be able to follow them, so i ended up spending like 200 grand on a mountain, bridge and tunnel system to avoid the intersection alltogether 🤣🤣🤣🤣

Bastard_Mississippi
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very nice, thank u. ive been trying to ctrl drag the main signals :D now i know what i did wrong

bepponen
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signalling in OpenTTD is absolutely essential

EloLeChan
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I just started playing open TTD AND THIS IS SO FUCKING SIMPLE THANK YOU

mixtape
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Straight up jingling it, and by it lets just say, my bells

kmk
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Useful! I've dabbled with OpenTTD and it's a fun game, but I make some glorious spaghetti from those train tracks! 🤭🤭

FloraJoannaK
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So, to double check for clarification…
One way signals are like one way gates in that trains won’t go down a track if it means going the wrong way through a path signal?
and
Regular path signals are like signals in, say, the Minecraft create mod, in that they section off parts of the track, and if there’s a train on the track section ahead of a signal, then the signal turns red and trains will stop at it?

TheCreativeType
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