Morrowind In 2023 Is Completely Ridiculous.

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The Elder Scrolls III: Morrowind is revered as a legendary game, but a lot of people are scared to play it. Based on my own recent experience, in this video I explain why Morrowind isn't as hard as you think, and why you should give it a go in 2023.

Thumbnail picture courtesy of Aranth4325.

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The lack of narrative urgency really helps sell the world and encourage exploration. Love that about the game

thedanish
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I have played Morrowind since launch pretty much. To me it is and will always will be the best in the series. It doesn't hold your hand in ways that the later games do. It also allows you the freedom to do anything you want. Including kill quest related characters. If you want to doom the world and fail the main quest then it is completely up to you. Most games do not give you that level of freedom nowadays.

maiqtheliar
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In morrowind you set the difficulty by deciding how much gamebreaking exploits you want to use.

SirConto
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I played through Morrowind once, before Skyrim came out and I wanted to play the earlier titles first. It left an impression, because to this day, whenever I discover that a game I'm playing doesn't let me do something I always think "In Morrowind you can do that."

ArutaretiI
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The only game where you can drink gallons of sujamma and destroy the strongest enemies at level 1

vedantyadav
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Ah, Morrowind. My all-time favorite game, hands down. Morrowind is the reason I wanted to get into game design. I strive to capture that magic and wonder about the world that Morrowind did for me for new players. It not only holds many fond memories, I still play it to this day.

TwilightRogue
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Another reason I love Morrowind is that the setting is is a truly creative and alien fantasy world. In a genre like fantasy where you can truly create whatever kind of world you want, way too many fantasy worlds are just visual and cultural clones of medieval Europe, including most of what we see in the next two main elder scrolls games. No hate on Europe but I wish more fantasy settings had a more creative and original setting. Morrowind delivers on that front.

maximiliangonzalez
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Morrowind was, and still is, a Legendary game. For better or worse, it started a legacy Bethesda Game Studios would continue to this day.

lucashall
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getting lost in the map is such an essential part of an immersive RPG experience in my opinion. Missions feel like an adventure and not just an Amazon delivery. You wander, wonder what to do next, discover the unexpected. You really feel rewarded when you accomplish something because you feel that was entirely up to you. I miss that in modern games.

psm
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I played TES games backwards. Started with Skyrim in 2012, then Oblivion, and I finally ended up playing Morrowind for the first time last year (2022). I did have to install some graphics/gameplay mods for my own sanity, since i doubt I wouldve been able to enjoy the experience otherwise, and I have no regrets. It allowed me to have one of the most fulfilling game experiences of my life. Unraveling the story of Nerevar, Dagoth Ur and the Tribunal, discovering the lore of the Ashlanders, and fulfilling the prophecy, not because I WAS “the chosen one”, but because i DECIDED to be the chosen one - absolutely amazing. This game really does hold up, even 20+ years later. It had been a long time since a story in a video game left me in tears.

Patoriiii
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I think the biggest differentiator between morrowind and all games that follow from bethesda is that effort was actually put into the writing and storytelling. How theplayer interacts with good writing is up to them. In the later games your interaction with the story is the focus and the quality of the storytelling takes a back seat

shetlandapache
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Morrowind and Dark Souls 1 are the only games I’ve ever played that really mad me learn how to get around the map. You feel like you actually live in the world.

derekrau
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I think at least half of all complaints about Morrowind's combat would go away with one change. If, when your attack missed due to die rolls, some text appeared saying "miss, " as in many other RPG's.

As is, new players often find themselves unable to damage enemies and they do not know why. If the game just told you that your attack missed, then that would at least get you started saying, "Oooh my attack missed, I should find out why." The way it works now almost looks like a bug if you don't know what's going on.

MoonMoverGaming
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bro how the hell did you get "KEYES KESAIDS" from Caius Cosades?!?!??! xD

ObiCumKenobi
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small tips for anyone intending to play: Pay attention to the weapon skills you choose at character creation. Too many times I've seen people complain about missing a ton of attacks early on, only to find out they're using the starting dagger (which iirc is classified as short sword) but they only chose say, long sword and axe as their melee skills. Skills matter a lot in this game, so you really need to pay attention to the weapon you're using vs the skills you have

With that said, you can still train and use other weapons outside of your chosen skills, it just won't contribute to your overall level and you may need to pay trainers because it can take a while to level those skills from scratch (this goes for all miscellaneous ((unchosen)) skills)

Oh and stamina affects spell casting chance (and melee hit chance). Low stamina means spells will likely fail more often. Always make sure you have full or close to full stamina for combat (stamina potions are actually useful in this game). You could also just find a mod to change that if it's annoying, though

IkarosTypeAlpha
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The thing I love about Morrowind is that I genuinely got lost in the game in the most spectacular way. Just wandering into a random town I've never been to to see endless amounts of areas to check and items to loot scratched all of my gaming iches.

have_a_good_day
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In Morrowind going to a dungeon and realizing your completely outclassed was my favorite part. Made it scary to try many du geons.

Harbringe
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I also played it since launch, and it’ll always hold a soft spot in my heart. I’ve always found it particularly satisfying how alien most of the animals are, which more recent titles, especially Skyrim, shy away from. They’re unlike any other fantasy out there, making it feel so special and satisfying.

clockworkdimetrodon
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"Some players actually consider MGSO to be outdated."
The _creator_ of MGSO has publicly said it's outdated and recommends that it no longer be used. If nothing else, the versions of the Morrowind Code Patch, Morrowind Graphics Extender, and Morrowind Script Extender packaged in MGSO are many versions behind the current versions.

ProfArmitage
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As someone who appreciates compass markers, I don't think the term "hand-holding" is fair to describe reasonable gameplay conveniences that many require in order to enjoy a game. For example, I have maybe an hour, two or three times a week, to play games. I don't want to spend that time stumbling around lost. However, I can see how some would prefer that, so I wish modern games would give more in the way of options. In Skyrim, I have a mod that lets me control the compass readout. I've kept the mission quest markers, but deactivated enemy pips for added challenge.

speedgriffon