R18 Disguise RenderStream Setup | Unreal (UE4) | XR Tutorial

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R18 UPDATE! Learn how to set up the Disguise R18 Renderstream Plugin for Unreal Engine 4. I'll walk you through how to get the plugin, add it to your unreal project, set up RenderStream Channels and settings so you can stream your virtual world to disguise for an XR Virtual Production. I also cover the basics of setting up a Renderstream Layer and MR Set so you can preview your scene in Disguise Designer

Developed with XR Studios:

Get disguise:

Get the Renderstream Plugin:

Disguise Community XR Hub:

Disguise E-Learning Portal

00:00 Intro
00:31 Download Disguise & Plugin
02:06 Renderstream Projects Folder
02:29 Install Renderstream Plugin
03:52 How RenderStream Works
04:10 Set Up Channels
04:59 RenderStream Components
06:28 Set Up Frontplate Channel
07:38 Frontplate Actor Visibility
08:58 Scene Selection Modes
11:42 Check the JSON file
14:02 The Disguise Setup
04:29 Create an MR Set
16:14 Create a RenderStream Layer
17:04 Create Cluster Pool
18:10 Set Up Cluster Assigners
19:55 Set Up Mapping
21:09 Properties Section
21:26 Workloads, Start, Stop, Sync
24:00 Oops! Mistakes & Gotchas
25:17 Fixing our Frontplate Visibility
25:46 Fixing Atmospheric Fog Issue
26:19 Final Result

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Really interesting! Thanks for the rundown.

isoscelesVJ
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the renderstream visibility channel is not there in the list ??? Im on version 20 now but I'm sure it was the same for 19

madedigital
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Hi! You are a genius!! I have a question, mr Sean. How can I get " Render Stream Component "???

Gulgae.__.
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For those having issues with the .json - make sure you don't include the .json in Source Control. It would make the file read-only and break updating the file.
The .json gets updated when a map is loaded. Once your project is ready just load up all your maps and it should update properly.

noxyk
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Hi, nice video ! I don't have the asset config on the render stream layer on disguise. Do you know how to enable it ? TY!

agatherobin
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Is there a simple way to sync an calibrated (3d mapping) Projector in D3Designer to a camera in Unreal ?

ollihoschie
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Good afternoon,

I made the updates and when we created the render stream layer in Asset, there is no file to select!
does this mean that there is no communication between VX and RX?

eduardokussuhara
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Thanks so much for this video. I haven't messed with Renderstream beyond the R17 XR branch yet, so it is great to see what the differences will be. Is it possible to still run Renderstream via PIE rather than launching it through d3? Also, I'd love to see more videos on the subject from you. I'd be particularly curious about how you like to set up camera movement and any remote control interfaces for tweaking an Unreal scene while playing back through d3. Thanks again!

ericdee
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Workload Error, renderstream failover unavailable with engine synchronisation. How to fix it?

derekleung
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Thank you for your sharing, which is very helpful to me, but now is r21 and ue5 .plug-ins and interfaces are different .I hope to give a teaching about r21. Thank you very much

ohmygod
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in cluster assigner part, why i cant find out xr backplat and frontplate? there create channel button is not work

뷰미디어-jf
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Thank you! When you made the atmosphere change - the Bada Bing Moment. Did it live update in Disguise or did you have to save out the file and re-load into Disguise?

cinemyscope
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I have Render Steam Channel Definition but I don't have Render Steam Channel Visibility, has it been moved or am I missing something?

AshleyGlover
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thanks for this tutorial, it is great, but i have a question about camera - i would like to know how it works?
when i unhide camera mesh in unreal and start disguise, i can see that camera at place where i put it, but same time i move some kind of camera
plus i added a small sphere component to trigger a volume and it works but same time i can see that camera with that sphere :D
but i can't trigger focus settings on that camera - why?
looks like the camera i move in disguise is a copy of that one in unreal, but i can't control it's settings
all i need is blurry background when my camera makes closeup

wookaseek
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Nice Video, really helpful!
I'm trying to be able to move the camera around the level with a controller as if it was a flying pawn... But I'm having issues, specially with the rotation, as it always has an offset and does'nt rotate on it's own axis, rather on the parent's one... How would you go around getting this to work?

phosphorusgold
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I want to connect disguise & EZtrack to make xr, what steps should I do?

_amos
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Hi, Im wondering if you are doing this on one computer or multiple?
Would it be possible to run UE on one computer and disguise on another?

Btw thanks for the rundown!

Marcoee
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Hi, can I ask a question? I can’t find asset in render stream in disguise, just like “xr_testproject”in your work. How can I do for that? Thanks a lot!

qika
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Hello, I clicked start, on workload, but it failed. Is there a solution?

刘增鑫
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Have you seen an issue where channel definitions aren't populating within Disguise? I've added the component to two CineCamera Actors in the scene, it's in the correct directory on the rx servers, the asset itself pops up without issue - but 'create channels' is greyed out.

GoForMichael