Unreal Engine 4 Tutorial - Camera Switching

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In this tutorial I go over how to add a camera system that switches cameras to show the player something or the point of view of a NPC conversation.

In this episode I show to easily add a feature so that the camera changes its position/rotation whenever you would like it to. For example how to make a more dramatic conversation exchange between the player and NPC. This is often used to show the player which door has been opened at the press of a switch for example.

If you get stuck, have issues, or any questions about this video topic, please leave a comment below and I will try my best to answer them for you.

Have a suggestion for a video, let me know below in a comment.
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Switching between cameras has been a massive enigma for me for ages, can't believe the 'set view target with blend' node would be such a massive upgrade, thanks Ryan!

legacythegame
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Dear Ryan, I was following your tutorials since three days ago and let me say your way to teach any new stuff is really amazing and clear especially that you do step by step and telling us what each step do (this point is very important for us to understand more the blueprints) thank you so much and keep it on we need to see more and more videos from you :)

Alaa_alshahed
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this tutorial still works and is better than 90% of the videos ive seen. thankyou

UselessMiwa
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Everything working nice, (dialogue and camera) your tutorials are greats.

alexandrecoelho
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Thanks for the explanation of Controller vs Character, I was soo close, but had them the wrong way around!

richmakesgames
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Ah, thank you for this. I wanted something more from your second dialogue series and this video inspired me to make a different camera system. It's not like this one, but I relied on some of the orientation code :)

TheGrimmy
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So simple, game changer, thank you for sharing!

MrDevonParsons
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Thanks man, your videos are always super helpful

theJellerShow
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Thanks! It's so much easier than I thought!

somename
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Awesome video tutorial as usual by Ryan (the Very Best UE4 Tutorials online!).


Note: the first "Set Actor Rotation" node Target should be connected to a "Get Player Character" node, so both the NPC and Player Character rotate (in the video, both "Set Actor Rotation" Target nodes are set to self. This is easy to miss if using First Person template as the character is usually positioned facing the NPC, but when using the Third Person Character it become evident that the player is not rotating and setting one of the "Set Actor Rotation" nodes Target to a "Get Player Character" will correct that issue.

tampajoeyz
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You have no idea how much this has helped! <3

RealDaveTheFreak
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Great stuff as always dude! This is also super awesome timing. I was just trying to figure this out with a friend.

MetricZero
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Hey Thanks bro .I'm making battle system and this is helping a ton.

noisyether
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Thank you, this helped me a lot today

PaulPaulPaulson
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Hi Ryan..at 7.18, one of the "set actor rotation nodes" is supposed to be connected to player character.

codeeveryday
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Love your tutorials. Been following them and mostly everything is working great. There are a few hitches though.

Firstly, I am getting errors on the Signpost BP and the NPC BP when exiting the Box Collision area.

Nevermind those, I fixed them by putting an IsValid? before the Set Dialogue Text Node.

The only other problem I'm having is that when I set up the Camera Switching the Dialogue Widget is created, yet it's blank. When I hit the E Key to interact, it goes thru the rest of the dialogue normally and resets the camera back to my FPS Character. Not sure what I'm doing wrong.

Any help would be greatly appreciated. Thanks again, Ryan!

xantishayde-walker
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Hi Ryan, Love the video's! I'm trying to switch to a side on camera as my character goes through a door then blends back to the player cam after he's out of the hit box. I've got it so as you enter the door hit box, the camera switches but I can't switch it back. Any ideas would be massive! Cheers

greghunter
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Could this be used as an extra camera on player character so i can zoom in on player after an animation? I dont want to use sequencer because i need it to be used wherever the player is not at a set area.

stormr
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bro thanks, I thought it was done by set active with the cameras LOL

milan.
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I want to use this for jumpscares in freeroam games.

DenisZaharenko