So Low FPS Players Do Less Damage In Marvel Rivals!?

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#Flats #marvel #marvelrivals
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A programmer could explain this better. But it has something to do with delta times being tied to users FPS. Apparently this is a relatively easy fix that shouldn't take a ton of time. It was explained to me as more of a coding error than anything else.

pandasteakDSC
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I tried so many times to reproduce the flats movement technique on Dr. Strange.

I'm glad I'm not stupid... I'm just poor.

googolplex
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This is actually an opposite problem we experience in Destiny 2. Super high FPS actually makes the enemies do MORE damage than at, say, 60 FPS. Been an ongoing issues since the PC version came out in late 2017

FrostReach
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shit bro Im playing strange at 15 fps I thought it just went vertical

angry_orange
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when i get on a losing streak it doesn't become "man what a great game to come back on" it becomes "i need to waste time finishing a bot game before i can get to the next real game"
the one upside is that it's kinda useful for doing achievements

edfreak
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Ultron is a Strategist because he can remotely make your computer spontaneously combust.

GoldenGoblinSupport
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This bug explained a lot because I was not having a good time on Wolverine or using any wall climb ability, and Strange's flight felt very slow and I thought that surely there was some kind of tech I didn't know, but it turns out it's just that I don't have the spare funds to invest into good hardware so my 25-30 FPS is screwing me over with movement and sometimes damage. It's genuinely caused me some grief but I'm glad it's not that I suck at the game and instead I just suck at having spending power.

As someone that mostly plays Magik, I'm glad that on my best hero I don't suffer the damage struggle that Wolverine and others might be facing, but the hit detection on her dash is still notable because it's somewhere between 0.5-1m of a difference which can be make or break when engaging on a backline to get a pick.

Sidenote: Load times and FPS shouldn't be compared, I have better load times than some of my friends that can actually break 60 FPS while I can't. man, anything above 60 feels privileged to me because I've played sub 60 pretty much my whole life apart from consoles.

Xeconis
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the worst part about the bots is that if they are in the game then why am i backfilling into a losing match with 4 seconds left. it has happened so many times and its the most annoygin thing. just replace disconects with bots

Roger_
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The bot lobbies work for Fortnite because there's 100 players in the lobby and you [EDIT: Interact here means talking to players, say, in chat, not interact with them as in see them and shoot them] interact with 3 of them at most, but in Rivals, where you may want to have a community like experience, with chat amongst 11 others, you would want to have real humans, especially with match chat.

pewnit
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In Rivals, career profiles are public by default, like in early OW. If someone restrict their profile, it actually appears on it own page, but still very rare, only streamers tend to hide their profile.

Now, if you check you History and open a game, you can check "View Career" for each players, bots will not open on a new page, just a quick message above is shown which tells you it's restricted, and we know if it was a real player it would still open on a new page.

The format is always 4 real players + 2 bots versus 6 bots. Allied bots fill missing "roles" and enemy bots are always 2-2-2.

RaffixOW
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I've been playing magik at about 40 fps and wondering why my e just doesn't work some of the time. This needs to be fixed asap asw as optimisation

TheUndyingCoat
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I knew there had to be a bot game. Got rolled twice in a row then get the symbiote map on defense and went 48-0 on Hawkeye and the enemies just walked forward and died

YoungDolan
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The bot matches are crazy. If you're defending against bot team on a payload map, you will roflstomp them at spawn and as soon as it goes into overtime, they lock the fuck in and swarm the point, and once it makes it they immediately start throwing again.

RadElectropow
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this might not SEEM like a lot, but think generally in a vacuum, a 120 fps wolverine will ALWAYS WITHOUT FAIL beat a 60 fps wolverine if both are on equal terms.

a 120 fps star lords ult will ALWAYS win against a 60 fps starlord when fired at the same time.

its not about how MUCH it influences, the fact that it influences ANYTHING AT ALL is a problem in of itself.

i get WHY theres bots, nobody likes losing streaks and a free win is always nice...but like...they don't NEED bots, they have more then enough people, though i guess theres a possibility rivals doesn't HAVE sbmm in qp, which means games will NEVER truely be even, and theres no guarentee you will get 50/50 win/loss records if your not at least middle of the playerbase in skill. in that sense, its dumb, but understandable.

someGuy-klcb
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Making sure fps arent tied to game mechanics is one of the first things you tick off as you make the code, recently there was a huge case of this when the Risk of Rain 2 dlc came out, and before the first patch there were a lot of big mechanics tied to it, so much crazier than this, and this is already big

bahencio
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I’ve seen the bots in QP. The dead give away is they do this weird walk towards you while facing away thing. Like they will push chokes…backwards. It’s weird

Brolaire
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Idk how more people didn't realize there are bot quickplay lobbies. I was suspicious after my literal first time watching "real people" do the single-file death march to the objective in the last 30 seconds and not use abilities for movement. It's really not hard to spot. A lot of people were borderline aggresively adamant the game didn't have them, too. As if it's some unheard-of concept to throw bots in quickplay matches on occasion

bennyboyblack
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PSA! There has been a clip going around of Cap “tech” where if you hold sprint you attack faster. This DOES NOT WORK unless you are specifically in the practice range and have ability cooldowns turned off. This attack speed is also affected by fps.

HOWEVER the first two non shield throw melee attacks are SLIGHTLY faster. Again basically non existent at lower fps but it is useful for (again very slightly) increasing burst damage since you need literally every advantage you can get on Cap

shepinel
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Imagine the shitshow if this happened on ow 💀

giuseppevaccaro
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This is literally risk of rain 2 moment right there

mikeimartins