melee attack + switching class makes you invisible

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big thanks to:
Gold for scripting help

FAQ:
Q: How did you make that? What editing software do you use?
A: I use Adobe Photoshop, Premiere Pro & After Effects. Photoshop for image editing and thumbnails. Premiere Pro for compositing and After Effects for motion graphics (the fancy animations).
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The most under appreciated thing about your videos is how you have to go through like 25 years of Gabe interviews to find a voice clip that vaguely relates to the video.

neptune
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Absolutely adore the fact that this animation is called "die simple".

Kes
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Little fun fact; that unused "diesimple" animation heavy has is based on the beta/early version of his minigun spin idle pose, that specific pose which is also the pose heavy is in on his hud icon can be seen in the first frame of the animation more clearly.

Nonhuman
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Imagine going around as an invisible heavy with holiday punch, and then watching as the entire enemy team breaks into chaos when they just start laughing randomly

justinbuddy
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The coding behind tf2 is a marvelous and strange place

icymoney
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Engi: "Don't worry boys, the engineer-"
*switches to Heavy*
Heavy: "- Is Heavy-" *AE_Ragdolls*

jonsku
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Could you talk about the insane amount of bugs you see with the huntsman in mvm? Damage upgrades only apply to the charge damage, not the 50 base damage of the arrow, reload speed increases the rate at which arrows are drawn back but they still need the normal charge time for full accuracy, projectiles break in random places on some maps if you have projectile penetration, and if you have projectile penetration upgraded arrows will break on any friendly ubercharge, including on yourself if you're ubercharged. Yes, your arrows break on *yourself* and you can't shoot anything without it instantly breaking until the uber is done.

TheTdw
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engie's head during the guitar tauntkill is pretty horrifying

Dragonoidalpha
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Something about the engineer’s evil smile before smashing your head in at 1:50 gave me the energy I needed to get through today

sl_
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This is very interesting, each video I'm learning more and more about how the game was coded and how much effort was actually put behind the code, despite its source spaghetti.

LeDerpLegend
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"die simple" is such a funny phrase to me

HueManatee
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Broke: Will use invisibility bug to kill the enemy team.

Woke: Will use invisibility bug to give sandwiches.

adrii
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My favourite thing about your channel is how you beautifully break down these problems and reveal the interconnected nature of seemingly unrelated components. I feel like it really helps in building the knowledge and mindset of a video game developer on any level

mecawl
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i encountered a very similar bug long ago-- same thing: basically a ghostlike state, except you did this with the ability to move as a spectator-- still on a team, though.
you could make people think the sentries were haunted, and they would shoot the engineers if you spectated them
very fun to use on mic spammers

Ubelhardt
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How did someone even figure out in the first place that swinging your wrench and switching to heavy activates the bug

JustNatan
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I noticed that when you press the "crouch" button for the scout between the 1st and the second jump, the scout's model will jump higher, but the hitbox will remain in place.

gamergaming
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Go around as heavy with holiday punch, only follow one person. Anytime they get a kill, make them laugh and make all your teammates target the victim

krakkywakky
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Is this also why sometimes doing any taunt will cause it to randomly flicker into the animation of the previous taunt I’ve done? Scares the hell out of me.

eclecticspaghetti
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_I love the little ending with Gabe talking about what the video is about_

ThatNoobKing
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Have you ever delved into TFBots? They're fascinating, both in terms of their gameplay behaviors and the strange bugs that occur with them.

Star_Bright