Math for Artists | Live from HQ | Inside Unreal

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Join us for an afternoon of math... for artists! Bill Kladis and Wyeth Johnson, senior VFX artists at Epic, and David Hill, our Principal Mathematician, will walk us through examples such as Derivatives, Cross Product, Vector Transforms, Sobel Edge and calculating gradients around distance fields.

ANNOUNCEMENT

TRANSCRIPT

NEWS

The Coalition dives deep into the tech of Gears 5

Unreal Engine developers showcase several new and upcoming games at Xbox X019

Unreal Engine 4.24 Preview 3

COMMUNITY SPOTLIGHT

Tracks - The Train Set Game

Gun & Buckler

Starglades
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Well. I just learnt more in 2 hours than i did in my entire schooling on maths. Thank you so much dudettes n' dudes... You have no idea how much i appreciate this. :)

jimmyt_
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This is a good refresher too even for programmers like me


A series sounds like a great idea

AKThem
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This is just too good! This expanded into one of your Academy courses would be godsend! ☺️

VitorGuerreiroVideos
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I would love to download this project, experimenting with it is the only way i can truly understand these topics. Thank you so much for this wonderful video!

TheSergeCalame
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Wyeth Johnson is amazing in this. He should be doing way more of these!

Cloroqx
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Amazing session, really glad that I have come across this. And the materials they recommended for Mathematics is really helpful.

iam_Raavanan
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OMG the title, if this is what i think this is .. i was just struggling with so much Math stuff in Unrel

sherifhany
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Happy little vectors :D
As far as books for 3D math, "Mathematics for 3D Game Programming & Computer Graphics" by Eric Lengyel, and "Mathematics for Game Developers" by Christopher Tremblay are both books that I've found really helpful, especially back in the mid-2000s when less info was available online. But books like these or others are good because they have all of the info about dot products, cross products, derivatives, quaternions, matrix math, etc. in one place, as well as how to apply them to various game-related things like transforms, physics, ray tracing, curve generation, etc.

yellowcrescent
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Love your community videos but particularly this one! Having a small group of people who are so excited to share knowledge really feels more exciting to watch and learn :)

prototy
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My brain hurts now...thanks guys, awesome information...

justanameonyourscreen
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Thank you so much for this, I’ve been looking to find a way to relate vectors and math ops to 3d shaders . Great talk

JeremySmithOfNewScotland
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Very important and needed subject yet there is very little learning resources out there, thank you.

koroshghanbarzadeh
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This was very needed. Both for a refresher and as a learning resource.

jintarokensei
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kind of cool. really good idea to make such a series ^^

Erebus
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Excellent stream - thank you for explaining all these concepts so clearly!

chronnodev
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This is much needed, I believe, by a lot of developers. Thanks, Epic for the great engine and community

KJ-jvsr
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Thanks Epic! It is much clearer and more fun to learn these things this way. Could you turn on YouTube's automatic translation? Thanks again, great!

StefanDiNazareth
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If this could go on unto a next part please let it, we need more of this type of tutorial

mavreon
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The British mathematician remind me of Benedict Cumberbatch playing mathemaician

arza
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Is this project available to download anywhere? :D

LuisFrontanilla