The ULTIMATE Halo Enemy Tier List

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MAJOR thanks to the following Patrons for their extremely generous donations!:

SifiKILLS and Koga - A tier that doesn't even exist above ICONIC ONE, thank you so much my friends!

ICONIC ONE:
Rasha
Alexis Soto
DC Wage
Silfea
A2AxPhoenix
Colonel G.A.

PRIMORDIALS:
Beefast
The Vengeful 'Vadam
Brandon Mihelic
MendicantDG
King Civil
Kirkwood
Sam S.

GRAVEMINDS:
TAGSTER
Tom Stanborough
the Carson
Joe
Awesone959
RelevantKitty8 / brennen
Sean T
Daftanddirekt
Jacob Przybylinski
Luke Renz
SilentShadow8429

Timestamps:
0:00 - Intro
1:28 - Covenant / Banished
22:39 - Flood
28:35 - Forerunner / Promethean
38:26 - Skimmers

►►Thanks for watching guys!
#HaloTierList #HaloEnemiesRanked #Halo
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I really feel Halo Infinite would’ve been perfect for a Scarab fight. Wide open areas perfect for them. Sure the grapple might make it easy for bordering, but I feel if they went for the Banished version, it could make it harder to actually board. What if instead it involved fusion cores and grappling to slam the fusion cores into the middle piece centered in their back.

hiddendesire
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Hunters being worm-like aliens that make colonies that have their own personality might be my favorite thing about them. It doesn’t affect how much fun I have while fighting them, but it’s something that’s probably be fun for other people.

stingingbear
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Luc: Puts Sniper Jackal in D tier
Sniper Jackal: That’s a bold claim for someone who is in BEAM RIFLE RANGE

josh
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Took a friend through reach a few weeks ago. He killed one of the suicide grunt, started talking shit to it, and another come around the corner while he wasn't watching and blew him up lol

the_catstronaut
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Something about the Reach Elite's was just so satisfying. How they side stepped and avoided, but still stood tall in moments to lead squads. The BOB's are also really cool. But Reach's and Halo 1's elites really lived up to their names in terms of being skilled

void
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Many Bothans died for this information

DodoBird
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One thing i love about the infinite hunters is that electrocuting them with shock weaponry is one of the more effective tactics. Gives the idea that individual worms are being shocked and weakened, breaking them up

spagheddie
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One thing I will say for the Halo 5 Hunters is that the lore guy in me loved that the Hunters finally felt as threatening as the EU made them out to be (and presented the level of challenge 5 year old me thought the original Hunters did before I discovered that a pistol can in fact be a good gun).

technology
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Just a correction, Luc: the specops grunts in Halo CE aren't the only ones that use the fuel rod cannon. There are some I think red grunts in Two Betrayals that also use them.

Marksman
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This tier list reminded me that I really miss the drones and the engineers. The drones were fun gameplay wise to me and I always liked how killing the engineers assists you gameplay-wise but morally you know it’s wrong because they’re slaves of the Covenant. If I’m getting really immersed, I kill them in Reach because Noble Team doesn’t know they’re slaves at that point in the timeline, but in ODST I avoid killing them as Rookie because he learns what they are through the audio logs. As for the other members of Alpha-Nine, I end up killing them because Buck references having killed at least a few. But if I’m just playing for the sake of playing the game rather than for the story, I never kill the Engineers

Fuck it, I miss the Flood and Prometheans too. I really want a Halo game that has all of the enemies we’ve fought over the years. I was really happy to see the Sentinels again in Halo Infinite and I hope we get to see my buddy the Enforcer again.

dextergrif
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Halo Reach elites should be in a whole different category of their own.

SuperMurray
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I kind of feel like Reach Skirmishers and Infinite Skirmishers should be ranked separately since the ones in Infinite are just specially trained Kig-yar and not actual T'vaoans.

ledergenbern
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I just did not like how much I could "bully" the brutes in Halo 3. They just did not feel like the imposing forces they are supposed to be. In a way halo 3 bitched out the brutes

bobbob-cdyl
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I feel like the Carrier Forms not reacting just kind of makes sense. The combat forms are at least still full bodies and the nerves could still be somewhat functioning, but the Carrier Form bubbles are just a pile of Flood mass and I kind of like the zombified effect of just continuing on even when bullets are raining down on them.

Keegbot
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You forgot the quintessential enemy of Halo:
*The Live Service*

Tentaclear
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"Every single enemy in Halo!"
the marines on Sacred Icon: "oh...ok :("

Pigpen_YT
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Elites are S Tier for me, the honor-bound, stealthily deadly, warriors of the Covenant, I felt were always just as ICONIC as the Chief himself and further so with the introduction of the Arbiter in Halo 2

Hunted
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The elites in reach are my favourite to fight. They move so much and really test you. On higher difficulties anyway.

smoggyben
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That one room in infinite where you get locked in a tiny area with 2 banished hunters always made me happy. Grappling around the tiny area with coils everywhere and the small area that caused the hunters to charge more made it so much more fun

darkhawk
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Honestly the face-cam is great, love seeing how passionate you are about this subject man 😀

Edit: I also love the whole progression of enemies thing you mentioned. It’s one of the reasons Xcom 2 is among my favorite games of all time

lebozo