Animated Condensation Using Cinema 4D

preview_player
Показать описание
Рекомендации по теме
Комментарии
Автор

Aeesome technique! One thing to make it even better : put the static droplets in the volume builder too and subtract them with the animated ones so the running one "eat" the static ones, this is how it should be in real life😊
Thanks for your content, love it❤

rdDimnsnD
Автор

I can't express my gratitude enough. This is pure gold. Thank you thank you thank you

Iked
Автор

Just found your channel… it’s literally a gold mine. Thanks so much for posting amazing tutorials :)

pavena
Автор

Thank you so much, Lukas! I thought this wasn't possible without X-Particles. Subscribed!

MateoBaldasare
Автор

You could create a trail vertex map (a wetmap basicly) from the droplets that run down, and then use that vertex map to delete all particles on the way, so it looks like they are being absorbed as soon as the traildrop touches them

sikliztailbunch
Автор

You could've put the volume builder into a Remesh and reduce the poly count a lot, also for the droplets reduce their poly count, and then make both interact with each other and put'em on a SubD at the end.

aliwayne
Автор

in the first frame you can't see the moving drops, you have to put another clone with a sphere...and you could do it with Sweep

DJBBSGREEK
Автор

That’s exactly what I was looking for 🤩 thk very much, can’t wait for the next one

romuk
Автор

Thank you for all your always stunning and interesting tutorials… I always look forward to the next one!

razielsephirah
Автор

quick question:how to make the running droplets align to a complex-shaped mesh

deworldzlastpunk
Автор

Very nice trick :) maybe if we addsome smotthing layers on the volume builder it will give more realistic look
We apreciatte Your efforts : thank you

yassermedjamia
Автор

Hi Lukas. How can I translate those dropplets to a situation where the Can is also being used in a Cloner. I have a setup with cans next to each other and would like droplets on the cloned cans :)

HDGamingVelocity
Автор

hi you the best at explaining but when i put Displacer on the Tracer the lines are stright and not curved i dont know why thank you alot

koodkood
Автор

how would it work on a curved surface?

ainjeffery
Автор

Hi, im trying to do @9:28 on a round object thats subdivision surfaced. But the points just end up both up and down, and they doesnt even follow the surface, just go outside in a line

meem-zdkj
Автор

Great tut, thank you! When I zoom in I can see some are not touching the can at all.... do you know how to fix this?

virtualthreads