Animated Condensation Droplets using C4D's new particle system

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Continuing my journey of discovering the new particle system in Cinema 4D introduced in version 2024.4, in this tutorial I'll show you how to set up a condensation droplets system

original video :

files on gumroad :

my gumroad page :

download the particle layout here :
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God almighty, thank you for this tutorial, I would love to see more content like this as there is very little of this quality on YouTube, especially on Cinema 4D and Particles. I'm shocked at how you were able to put together such an assembly from memory with almost no problems. I'm very glad your video is online. Keep it up Brother, I'm glad you're here. Good luck !
(Translator)

tancor_m
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This started out relatively simple but got complicated pretty fast! At 18mins I was scratching my head and thinking "...what?" 😅 Thanks for the super cool tutorial. Opened my eyes to possibilities

doziefranklin
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Cool setup, man!!
One thing, on 13:05 you use XPresso to transfer pos/rot from the source object to the child, but there's a Constraint tag that does just the same thing. You put it on a child object, hit Transform and then select the source object. It will transfer PSR from one object to another. Just fyi, not to mock or something :)

FLXD
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Wow! This is from another World! Thanks a lot! I think I need a really long time to digest this tutorial!

tgwdasw
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This is a fantastic dive into the new particle workflow and the results are phenomenal. This has really improved my understanding of the parent/child relationships and the use of groups so thanks very much :)

alflud
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Amazing tutorial. I was playing trying to recreate this effect but failed. Was glad to see how it should be set up to work

VadimKraev
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This was such a great look into the new system. I've been waiting for ages for something like this!

TomDownieMedia
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Thank you for your wonderful and informative tutorial. You have taught me a lot. You are truly a master of particle effect!

Dazinglry
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tremendo tutorial! mx gracias, pude darle un subidón a mis particulas!

jaimegc_dArt
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Amazing setup, thank you very much. You are a genious

danielecontinocreative
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Fantastic tutorial! Your explanation was super clear, and I learned so much from it. I’m having a bit of trouble with making the drops fall slower, though. I tried adjusting gravity, surface attraction, and friction, but they either move too fast, choppy, or act unpredictably. Any tips to help slow them down smoothly would be amazing! Thanks for all the great content!

Nauaua
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This is so fucking dense 😭I learn a lot with this tutorial. Hope to understand my way around the new simulation system in a few months. In the meantime, this is pure gold 😍

nicolashfnr
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Thank you for this wonderful tutorial. I can't imagine how anyone can understand all of this. I tried to replicate everything, but for some reason, the dripping particles don't appear when I replace the original sphere with any other object or primitive

hrihori_art
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Hey! I was following your tutorial and found that switching the Mode to Land in the settings of the Surface Attract Modifiers forces the particles to follow the surface of the object without cranking up any values

VadimKraev
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Thanks for the awesome tutorial! Whenever I render the droplets on a white object, I get a strong white halo around the droplets. Can anyone tell me how to fix this in RedShift? I can't seem to figure it out?

michaelhankins
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Sweet. Great tutorial.
My only "gripe" is that is not in the proper scale from the beginning.

tobiaslind
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at the 5 minutes mark. What if I don't have redshift? How do I apply the water droplet on to the mesh?

MrPhysco
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when I clear the cache, all the drops just disappeared and the volume no longer working, please help.

X-Joy-en
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WoW! Insightful tutorial. I have one question at end when I am switching object why droplets are not detaching, I see trail is still travelling. it's working fine with sphere tho 👀

Harsh-pw
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Thank you so much for the amazing in depth tutorial. I purchased the file and when I go to render the scene with my object (a can) only three buckets render and the rest are black. It also happens in the original file and variations I tried with different render settings. Do you have any idea why this may be the case?

mattdriscoll