Signed Distance Functions for generative art (#genuary8)

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This is Piter Pasma's explanation about Signed Distance Functions.

Helpful links:

Thanks to @DenisovichPy for valuable feedback.
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I've been wanting to make a video about SDF's for about 5 years now, maybe 2024 will finally be the time I manage to do it! Thank you for this wonderful resource! I have only watched the first 10 seconds, but I can just tell it's going to be (will report back when I'm done)

TheCodingTrain
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Best introduction to SDF I've seen! Congrats Piter

CamilleRoux
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Thanks Piter, great introduction to sdfs

MuratAtimtay
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this has been a really great explanation so far, thank you

aebrer
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Thx. 2d and not as shader is very good as an introduction. Well done !👍

bigpapsi
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in my opinion, hard to read/highly condensed code like "(a, b)=>a>0&&b>0?L(a, b):a>b?a:b;" should not be in a tutorial introducing a topic to beginners. One letter variables too. These things add unnecessary difficulty when I'd like to be focused on the topic and basics rather than the code itself. That said, the basics were explained well! I will look through Inigo Quilez's articles and videos, then return to this tutorial. thanks Piter

jamesdalessandro
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I've got learning p5.js on my to-do list. But I'm trying to replicate this in Java and struggling. I get most of the function stuff he does, but I can't understand what's happening with lin starting around 11:00. Is "let lin = y;" the equivalent of float "lin = vector.y;"? Where is the y value coming from here (11 mins, line 22)?

adammirkovich
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Great video! Thank you! As you mentioned in your introduction, I realized that I have been using SDF . @lemonvlady

doravladimirova
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