Planet Shader Showcase | Unreal Engine

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This video showcases the result of my research project during my final year at Digital Arts and Entertainment at Howest, January 2021. This project aimed to develop a workflow to generate planetary bodies in Unreal Engine 4 aimed to be used in video games requiring large-scale planets, allowing the player to get as close as a low orbit while maintaining the visual fidelity necessary to keep the player immersed.

You can read more, and find the research paper, on my website.

0:00 Making changes to planet humidity, temperature, and river texture maps.
0:35 Importing textures, shader updating planet surface.
0:49 Adding an ocean
1:16 Changing heightmap tiling
1:25 Changing planet type
2:02 Mars-like
2:11 Moon
2:22 Ice pole
2:40 More ocean stuff
2:54 Effect from heightmaps on coastlines
3:10 Images
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This is amazing. I haven't seen anyone create anything this good in Unreal yet. Great work! If you had this available for purchase I'd be opening my wallet!!

artofjkelly