Star Citizen Testing 4.0 & Server Meshing Could Finally Mean More Stability

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Up to 1000-player server meshing tests have begun at Star Citizen as 4.0 becomes the game's focus. And with that, stability and player count also become the new big question mark. Where do things go from here?

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ToC:
00:00 Star Citizen Stability
01:22 What's Going on?
06:26 Server Meshing Testing
11:02 What To Expect

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#starcitizen #servermeshing #StarCitizenNews
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Of we don't start seeing improved stability within a few updates of 4.0, you can get I'll be sounding the alarm 🚨

While I dont think this is going to be a smooth ride, in my opinion its good that THIS is the focus of testing right now.

SpaceTomato
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Fingers crossed they pull through. Events like Blockade Runner are pointless without good server performance

Slaylot
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I think we all have our fingers crossed for the promised benefits of meshing. My experience after the 3.24.1 patch has been surprisingly smooth - no major crashes at all, even after many hours of play. It makes me wonder if a lot of the trouble some players are having post-patch is more about poorly optimized systems. If that's the case, meshing won’t make much of a difference, and CIG likely won’t fully optimize the game until closer to 1.0. It’s just how game development goes. That said, things are definitely moving in the right direction. Anyone frustrated with the current state should take a step back and enjoy some other games.

TheFireBean
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They just announced another meshing test happening today woooo 😊

DJCroBar
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Call me a fanboy. But i believe in CIG´s visions and that they will be able to realise it all. Until then i´m trying to stay patient and calm, facing the next Server Error and further delays of the release of 4.0 and stuff like that. i´m 100% standing behind CR´s Pledge-politics because i want it to be the game, that i always dreamd about.

Wurdy
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Damn bro 22 seconds fresh video. Sick.

Bailey
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My most favorite blooper was at 5:56 when the player was bashed by the elevator drive by.

jgogg
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Perfect update! Every month or so I want to see where things are at and this video does it perfectly - Thanks Space Tomato!

wezleyjackson
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Regarding server meshing: no one is talking about spawn points and unnatural spawning of players during tests. 1000 players on 6 servers, of which 4 are spawn points = 250 players per server within 15 minutes. No wonder experience was poor. On top of that, most didn't even leave spawn planets increasing congestion. I think it's all good. Most of us just didn't get the memo (about what this test was for).

Edukacyjny_pa-troll
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I absolutely love the music to your vids bro.

Yeah, they are working on the tech, and it’s going to be awesome once they manage to pull everything together. Hoping for that 1000 player mark to be the standard

hire
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They really need to get 4.0 in EVO like yesterday. They cannot be delaying it even more, especially with the recent disgruntles players have been experiencing. Let us start testing no matter how broken, we just want to test, break stuff and report so we can get the ball rolling.

Spidder
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I think we could see 4.0 by the end of the year, in the early stages of PTU, either Evo or maybe Wave 1. Seeing it LIVE in December is optimistic as heck.

StrikerWolf
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Let's not forget, during these meshing tests there was monitoring and more logging than usual in a live build. That combined with a lot of players all hitting the cities at once, will hopefully mean under normal conditions it should perform better.

Another issue is the scaling as you stated for a larger system like pyro. We are only looking at static server meshing, so there will be more inefficiencies with underutilized servers within the shard.

hamitron
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Just give evo a 100 player meshed shard and get things rolling, aiming for a 200 player shard by live

DJCroBar
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If they put the server limit at roughly 300-450, I think it'd be the best step forward. From what I've heard, the server meshing test was absolutely fantastic at 300 people, but started to lose efficacy at 500+, and when it hit 1k, it was almost unplayable.

nuclearsimian
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A major issue arose during the test due to uneven player distribution. With four servers connected, the majority of players spawned at Lorville, resulting in over 400 players on a single server and an ineffective load spread. Furthermore, while server performance had improved with frame rates reaching around 30 FPS, latency (ping) was inconsistent, fluctuating wildly between 300-3000 ms. This introduced a new set of problems.

snowshoes
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It's all coming together, even if we do get multiple 4.0 patches and even a 5.0 before the 1.0 release.

We just have to hold the line.

Jezato
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When the servers are so good, your frames are so smooth No game even comes close to star citizen, shame it's hit and miss. I want meshing but want a smooth experience far more. Nothing like low FPS to break that immersion

fingazblank
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Anyone else think the music was from Satisfactory at first?

Nexovus
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Love your videos ST! Your videos on server meshing are my favorite... I wish you could find out what level hardware they are running on AWS

MarxMin