'Star Citizen' has raised $700 MILLION... So I tried it again...

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Star Citizen is an in-development multiplayer, space trading and combat simulation game. The game is being developed and published by Cloud Imperium Games for Windows. An extended retry of unrealized plans for Freelancer, Star Citizen is led by director Chris Roberts. The game was announced via a private crowdfunding page in September 2012, followed on October 18, 2012 by a successful Kickstarter campaign which drew over US$2 million. Pre-production of the game began in 2010, with production starting in 2011.

Star Citizen has garnered considerable criticism during its long production process, both for the lack of a clear release date and for the challenges backers have faced in getting a refund after abandoning the project. The launch of the game was originally anticipated for 2014, but has been repeatedly delayed.

In 2013, Cloud Imperium Games began releasing parts of the game, known as "modules", to provide players with the opportunity to experience gameplay features prior to release. The most recent module, the "Persistent Universe", was made available for testing to pre-purchasers in 2015 and continues to receive updates. After more than a decade in development, no projected date for the commercial release of Star Citizen is currently given.

After the initial Kickstarter ended, Cloud Imperium Games continued to raise funds through the sale of ships and other in-game content. These crowdfunding methods have led to further criticism and legal issues for the project. It is noted for being one of the highest-funded crowdfunding projects, having raised over US$700 million as of May 2024. In addition to crowdfunding, marketing is funded through external investment, having received US$63.25 million as of March 2020.
~ Wikipedia
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TIMESTAMPS:
Intro: 0:00
The Promise Of The Game: 0:47
Star Citizen On The Whole: 5:05
What Do You Do?: 9:48
Insane Prices: 15:59
Closing Thoughts: 26:21
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The amount of money this game has raised just shows how much demand there is for a proper space exploration game (that doesn't have a loading screen every 6 seconds)

GamingGrenade
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I backed the kickstarter almost twelve years ago, so I'm in for I think maybe $75.

Since then I've graduated college with an undergrad degree, gone back to school for a masters, gotten married, divorced, remarried, had two kids, bought a house, worked at four different engineering jobs, changed career paths directly, and built three new PCs.

Maybe by the time my oldest finishes college I'll be able to play the Wing Commander reboot I was promised.

tspencer
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Luke, Star Citizen doesn't have Microtransactions, it has Macrotransactions.

SaintInix
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My conspiracy theory: This project was originally a scam, but the company started seriously doing the game development because of popular demand.

LubosMudrak
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Prior to Starfield, funding had actually slowed down. Starfield was the best advertisement for Star Citizen.

wenerjy
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If you are leaving a planet, please turn on the navigation mode. It do take ages in weapon mode to leave the atmosphere. It is much quicker in nav mode.

Scarecrwn
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When you become a middle aged single man with no kids, you are faced with two choices: spend thousands of dollars on fictional spaceships, or spend thousands of dollars on plastic figurines.

DanThend
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Just when I thought people couldn't get any dumber, I found out people are spending $48, 000 on a macrotransaction in an unreleased game...

itstrab
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$10k is not a microtransaction.
Thats a macrotransaction

SelfproclaimedLizardWizard
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Just as refrence, that Money Star Citizen made is what Call of duty makes per release, depending on the title more or less.

magomadr
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I will say that you were going slow in that takeoff sequence into orbit. They changed the flight model with this update, and it added multiple flight modes. You were in 'SCM' mode, which lowers your maximum velocity, and you were only going at about 2/3 if the max SCM speed. If you had been in nav mode and turned up the speed limiter, you would have cut that 2.5 minute flight into about 30 seconds.

ForgedHorizons
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the most playable space sim is elite dangerous. its in development for 10 years but is long out of early access and has round gameplay. and it has full planets, star systems, neutron stars etc.
travelling far IS NOT easy even though you can go faster than light. the game tries to resemble our milky way, it has 400 billion star systems YOU can fly to. 0.06% of the games world are explored and if you find a new star system your name will forever be in the game and others that visit that star system will see your name as the first explorer.
you can customize your ship, your suit, sour guns etc to the brim. it is pretty complex and not beginner friendly, meaning you will have to learn by failure but i love it

drax
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Want to know the craziest thing many players don’t even know? When ships quantum travel from one place to another it is not a loading screen. You are actually traveling real time and the proof is I have sat and watched ships leave atmosphere and quantum across the night sky as you can track the ship if you watch carefully. There is video of people watching ship quantum travel across space from a distance.

RazSkull
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Fun Fact: The whales requested the 48k bundle from CIG because it was taking too long to buy each ship separately

erickmolnar
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With $700 million you could make 47 "Godzilla Minus One" movies or actually send a rocket to space

Yellowjack
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$700 Million with completely unacceptable network infrastructure.

Unpluggedx
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"no cuts, no edits."
*immediately does both*

luciusneochojin
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23:00 as someone who's spent thousands, I'd tell anyone not to.
In 2023 severe buyer's remorse set in (after the honeymoon phase was over) after they just kept adding more and more tech that kept breaking the game more and more.
I ended up selling a third of my account value (store credit) on the gray market and still have 5k value left, which again I tried to sell a big part of but it's hard finding a reliable buyer.
To any friends interested I always tell them to not buy anything else/other than what's needed for the 45 dollar packs (like the avenger titan or 125a), I really hate my past self for spending so much on the game, since everytime I open the website to look at my jpegs, I feel nothing but buyer's remorse.

Xeonzs
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I played Star Citizen a lot when I was injured. I just bought a starter ship package (The Pisces Expedition), for $40. I spent $10 to upgrade my package to the Avenger Titan (The ship he was flying in this video).

So I spent a total of $50. Made tons of friends online and had countless battles and made tons of in game money with an awesome crew. That allowed me to purchase sweet ships in-game using the in-game currency and I never had to spend another dime.

Honestly this game is amazing if you play with friends online. It’s rather easy to make loads of money in-game if you play with a good crew and kick some ass 🤘

edit: Running a critical threat mission with a fully crewed Hammerhead with a good captain is a life changing gaming experience. I often tell my friends, with the right crew this game feels like Sea of Thieves in space.

ryanjones
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Good video. I'm liking your stuff. For context. I've been retired for almost ten years. Back when I was working we had to entirely revamp our computer system so I interviewed a few places, finally decided to go with a company whose founder I really got on with, because we were both old school gamers with years of games, gaming systems and those weird 80s computers most people don't even know existed in common. Right from the start he was talking about Star Citizen (he was a six-monitor guy - the company also built custom gaming PCs and graphics workstations) and how it would change gaming forever. So they installed our new servers, installed the business software and a lot of services. The whole lot. Complete disaster. There was the threat of court action back and forth, a succession of their associates with the most pitiful sob stories to explain why they couldn't, seemingly, do the most basic things. It dragged on for three years, over which time I got a boring old staid company in to fix their mistakes. A few years later I retired and I've been doing whatever TF I want for nearly ten years. Star Citizen still isn't out of Alpha and it's hard to see how launching the game will be better than being in perpetual development so long as people are throwing money at them and they don't need a finished product.

AntonGully