The game industry is shattering and its about time

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#cdprojektred #cyberpunk2077 #thewitcher #thewitcher3 #legendarydrops
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On this channel, I discuss topics like RPGs, CRPGs, JRPGs, FFXIV, Baldur's Gate 3, Diablo 4, Path of Exile, Elden Ring, MMOs, World of Warcraft, and gaming industry news.
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“They aren’t making games, they’re manufacturing them” that right there!

JohnBeattie_
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Indie > Success > Get big, join publishers > Rot > Start over > Repeat.

destoc
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I'm a dev at a 'big studio'..spot on. Companies stopped chasing customers and started chasing investors, grants, etc. Only way to beat 'em is to stop buying their crap until they cater to the players and not the garbage journalists, the publishers, and 'free government money'. And..example of my week this week: 16 hours of meetings. 3/4 of which were regurgitating the same info to a different group of people. The rest were 'meeetings because it was on the calendar'. No agenda, no purpose.

Talviir
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14:07 “When you strip away conflict, when you strip away accountability, what’s left?”

Concord.

skyhunterrhythe
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Here's a quick list I hope is helpful: Ex-Bioware is now making a game called Exodus, Ex-CDPR is the game mentioned in video (The Blood of Dawnwalker), and ex-Ubisoft is making a game called Expedition 33. The old studios are dead, let's welcome the dawn of a new age that these games represent.

crazyfnjoey
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I was one of the original devs on Diablo. This is the best video I've seen on the state of the industry, where it was, where it is, and why it's gotten this way.
You're 100% correct about the small team passion, dedication, and yes, chaos, conflict and strife that are part of making games.
Hats off to you for your insights; much appreciated (and subscribed).

haroldbelfast
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While the (US and Western Europe) gaming industry collapses, it is a good time to revisit your backlog of pending games, especially games from Japan. I had bought the Yakuza series, 0 to 6, on a sale almost a year ago, and now that I've decided to play it I've been having a legit blast with the story and the silly side quests. It brought back the feeling of wanting to play more and more that I had lost for years.

Try to get out of your comfort zone and find sales on game genres you might not usually play. Give them a try. Get some classics that you've never played and learn first-hand why they influenced the industry.

Estmaraver
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I know I'm old, but there are more parallels to today's gaming industry and the 80's gaming industry than people realize.

TheNuclearGeek
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"over managed and under inspired" bro spoke from the hearts of millions with that line!

mikewite
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We were spoiled as gamers back in the day. Every month, a plethora of games would come out and push the envelope. We got used to have ground breaking games. When i was young, I used to dream of what games would be in the future. The industry grew with graphics and size, but the gameplay has changed very little in the last 20 years

westywest
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I remember back in college me (animator and writer) and my buddy (programmer) once spent an entire design meeting in our Game Dev club just yelling at each other about how a certain platforming mechanic should work. The rest of the Design team just sat and watch us go back and forth for almost 2 hours, at the end of which someone finally figured out we were 100% in agreement on how the mechanic should work. Litterally saying the same thing the entire time, just approaching it from different angles. It was a fun day and gave us both different perspectives on how to approach problems.

archellothewolf
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I don't remember who said it, but I'm reminded of the quote "Don't make a team bigger than what you can feed with two large pizzas."

Privateerblack
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What is nice is that people are realizing that the talent reside on the developers, not the studios.

Anbus
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Being told to do your job and how to do your job does not equal bullying

Rain
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Problem isn't the size, it's how they got there. Companies like Ubisoft didn't grow organically, they grew by acquiring smaller publishers and studios. As tends to happen with any business merger, a portion of the staff at those companies are made redundant (since you already have people to do their job), a portion are pulled and redistributed around the parent company, usually in the name of 'assimilating into our culture', and a portion from the parent company get pushed in for much the same reason. You do that twenty or thirty times and before long the dev team working on your latest third person adventure title have a project lead who's only ever worked on mobile gacha games, they're reporting to a project manager who's best known for their racing games, and the whole are ultimately reporting in to an upper management that resembles the UN - every business culture from across the world is represented, none of them agree with each other. The end result is like an octopus - not only does the right hand not know what the left hand is doing, every single limb has it's own idea of what it's doing and how it should be done, and any relevance to the greater whole is happy coincidence rather than intentional.

markwatson
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DIABLO was NOT made by Blizzard. Blizzard bought CONDOR, the studio that made DIABLO and renamed CONDOR to Blizzard North.

micheljolicoeur
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They also tried to smear konrads name. I had originally heard he and a bunch of others left cd project red over creative differences. Wikipedia says he left because of an investigation into work place bullying. I guess he was such a bully he got the best and brightest to leave with him.

sinkhole
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Glad to see change coming. it's been a decade since AAA games were consistently good

acewolfgang
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2:00 asmon gonna pause righ there and throw is head back and be quiet for a few seconds before starting the video again

emptyforrest
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You feel less like a drone/worker bee when your boss is down there doing the same, or similar, things as you. Work doesn't feel as bad.

tiacool
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