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Minecraft Animation Tutorial Part 2 - Scene Setup (Blender 4.0)
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#minecraftanimation #blender #minecraft
Learn how to make Minecraft animations using these step-by-step tutorial series, aimed at beginners and also intermediate users, who want to switch to Blender 4.0
🎥 Welcome to Part 2 of our "Minecraft Animation Tutorial" series! 🚀 In this episode, we focus on setting up our scene in Blender 4.0, focusing on importing your Minecraft world and characters into your Blender scene.
If you want to edit your skins, here are some websites:
🌐 Learn how to import your Minecraft assets into Blender and master the art of scene setup. Elevate your animations with a detailed understanding of world and character integration.
🔍 Crafting epic Minecraft fighting animations? We've got you covered. This tutorial continues to guide you through setting up dynamic Blender sword fights for visually stunning and cohesive scenes.
💼 Ready to take your Blender animation skills to the next level? Download all the resources from this tutorial to ensure a smooth workflow and amazing results. Whether you're a seasoned Blender user or just starting, this tutorial series is tailored to enhance your proficiency.
🎬 Press play and embark on the next phase of your Minecraft animation journey. Subscribe for more professional insights and tutorials as we unlock the secrets of Blender 4.0.
Timestamps:
00:00 - Intro
00:17 - Downloading tools
02:00 - Organizing downloaded files
03:20 - Installing Addons in Blender
04:30 - Creating a new world in Minecraft
06:05 - Mineways
09:20 - Opening Blender and saving the file
10:10 - Importing the world in Blender
11:15 - Prepping the materials
12:00 - Customizing the scene
12:30 - Viewport settings
14:15 - EEVEE realtime Rendering
15:00 - Importing the character
16:00 - Selection to cursor
17:30 - Organizing the objects and collections
19:00 - Changing the skin and customizing the character
21:30 - Pose mode
26:00 - Going back to Steve's skin
26:45 - Importing the sword
31:00 - Setting up the sword pose
32:10 - Parenting the sword
35:10 - Setting up the character’s pose
37:30 - Conclusion
Learn how to make Minecraft animations using these step-by-step tutorial series, aimed at beginners and also intermediate users, who want to switch to Blender 4.0
🎥 Welcome to Part 2 of our "Minecraft Animation Tutorial" series! 🚀 In this episode, we focus on setting up our scene in Blender 4.0, focusing on importing your Minecraft world and characters into your Blender scene.
If you want to edit your skins, here are some websites:
🌐 Learn how to import your Minecraft assets into Blender and master the art of scene setup. Elevate your animations with a detailed understanding of world and character integration.
🔍 Crafting epic Minecraft fighting animations? We've got you covered. This tutorial continues to guide you through setting up dynamic Blender sword fights for visually stunning and cohesive scenes.
💼 Ready to take your Blender animation skills to the next level? Download all the resources from this tutorial to ensure a smooth workflow and amazing results. Whether you're a seasoned Blender user or just starting, this tutorial series is tailored to enhance your proficiency.
🎬 Press play and embark on the next phase of your Minecraft animation journey. Subscribe for more professional insights and tutorials as we unlock the secrets of Blender 4.0.
Timestamps:
00:00 - Intro
00:17 - Downloading tools
02:00 - Organizing downloaded files
03:20 - Installing Addons in Blender
04:30 - Creating a new world in Minecraft
06:05 - Mineways
09:20 - Opening Blender and saving the file
10:10 - Importing the world in Blender
11:15 - Prepping the materials
12:00 - Customizing the scene
12:30 - Viewport settings
14:15 - EEVEE realtime Rendering
15:00 - Importing the character
16:00 - Selection to cursor
17:30 - Organizing the objects and collections
19:00 - Changing the skin and customizing the character
21:30 - Pose mode
26:00 - Going back to Steve's skin
26:45 - Importing the sword
31:00 - Setting up the sword pose
32:10 - Parenting the sword
35:10 - Setting up the character’s pose
37:30 - Conclusion
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