Dreadnaught against a Server (for 1 year) | Space Engineers

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This covers the story of the Eternity. A single battleship that found itself in a system of potentially 100 or more hostile vessels and how she navigated to her favor.
What worked, what didn't work, and more.

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Music Used: Either Pandemic Sounds Library
Or Rimworld Score
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"A whole server against a single halcyon-class cruiser? With those odds i'm content with three...make that four kills"

Bruno-G
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Gotta say it plainly, that this is the most interesting Space Engineers content/server gameplay I've ever seen. Even the simple arrangement of playing at the same time on a routine basis, removing all the hassle and toxic gameplay that stems from the online/offline dilemma, is great on it's own. But the extra RP elements that have clearly been well managed alongside that, really make it shine. It's the first time I've seen something that actually gives some of the feel that the old trailers implied.

UnknownSquid
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The guerilla war against CDF infrastructure would have been awesome, considering you had the man who made a name for himself destroying CDF trade stations in the crew XD

CaptainRhodor
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Ya know what's funny? The _Eternity's Advent_ looks like it's based off either an _Autumn, _ or a _Halcyon_ class from Halo which makes it either a Heavy (in the _Autumn_ case) or Light (In the _Halcyon_ case )Cruiser... Which mean it's not even a Dreadnought or Battleship by UNSC classification.

kabob
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I like that Eternity is not OP but it sure is hard to kill. It volume and amount of armor makes it very hard to have a decisive critical hit. Chances are you will be mostle be very low on ammo after prolonged fight. In a way fight against Eternity is a resources attrition battle. Eternity can be brought down be sending waves of nimble crafts that will require a response from Eternity. But retreat before nimble crafts suffer big damages and immediately attack Eternity with same configuration. Keep it up until Eternity will run out of ammo and Hydrogen then send cruisers to finish the job. All of it precludes that Eternity will not get reinforcement.

Khan could have done it if they didn't start with Malta or didn't separate their battleships with their forces. But I guess that it hard to be consistent when faction is run by Warlords who don't want to share the glory.

deatha
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Man I bought Space Engineers on the day it released, back before thruster damage was even a thing and back when all you had was the asteroids and a space station, it's truly amazing to see how far the community and devs have brought this game. I've not played in years but I really still enjoy content like this, really really cool man, this video 1000% earned my sub and bell. Super neat.

JHattsy
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For some reason, this reminded me of The Lost Fleet (forgot the author). Basically, a fleet trapped in enemy territory, facing superior numbers, on a chessboard of stars allowing jumps only to neighbouring stars. No faster than light comunications, the fleet tries to get home, the opposing empire needs to guess where the fleet went, divide its forces wisely and either trap the fleet with its superior firepower or apply continuous attrition. A tactical game. No new vessels. Severely damaged ships may be repaired by halting the fleet movement.. Each side decides its movement at best it can, using scout missions that take realistic amounts of time....Very entertaining scifi books. Oh, they also had some hypernet jumps between some of the better systems, contested landings, traps, moral issues, etc... Damn, look at me typing like mad. Would make a marvelous odyssey

ShrekMeBe
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I've never played Space Engineers. But as a former Eve Online player I found it very interesting. You used a lot of the same strategies I used as a solo/small gang PVP'er.

EURIPODES
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Never played this game. Never watched this channel, but found it in my recommended and I'm addicted. Also, I like that you chose RimWorld music for the intro, by far my favorite game.

ZergIingLover
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29:00 This strategy was a basic battleship move. Keep the enemy at range so that your larger more powerful guns can pick them apart. If it was BB vs BB it was down to who had the better guns/armour.

theaveragegamer
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It is incredible how Bungie absolutely nailed how to make a general spaceship design philosophy that actually stands up in practice.

I know that the Autumn and ships like it out of universe were inspired by older sci fi and assumed knowledge of how to make a spaceship best for combat.

However given that there was no such thing as an accurate physics simulation, let alone combat simulation available in the 90s/ early 00s to test a low poly sci fi games ship design, it's impressive just how far "common sense" carried this beautiful vessel.

SlimTheydy
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This video seems like its a Roleplay of the Kriegsmarine learning why heavy ship surface raiding is a losing battle
The death by attrition means even Smaller vessels need to be considered a threat to the dreadnought due to the lacking resupply you have

The fundamental reason why multiple vessels gain the advantage is that your attention is always divided
If you have 1 ship and your opponent has 3 destroyers you can only actively offend 1 vessel at a time with your other weapons becoming a distraction screen - If you split your main battery fire you can offend 2 primaries but lose any hope of securing kills quickly
You then wind up with 1 of the 3 ships completely free to focus on its gunnery, no need to consider more than basic maneuvers and very light DamCon - while it bleeds you with a death by a thousand cuts

The advantage of the "Surface raider" concept like you have with the eternity is that it forces the enemy to relocate assets to mitigate you - weakening other war fronts: As an individual effort it makes little sense and would be more productive as part of a fleet but can be a valid part of a war effort where you have your "Fleet" else where and make the enemy weaken its response to your fleet due to needing the reserves to deal with the Eternity

bengrogan
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"There was only one ship."

"One? Are you sure."

"Yes. They called it... *The Eternity's Advent."*

danielawesome
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As someone who hasn't looked into Space Engineers for YEARS... I had no idea this game was still alive.. and that it was this impressive what players were doing with it. Very cool

GameraSK
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As a tabletop gamer and an SE fanatic, it really is amazing to see stories created by gamers that are random and end up being pretty enthralling. This is fascinating.

Arthezius
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Outlands is the best show on YouTube for space engineers content.

Everyone involved in the production of this series and server do an awesome job. The battles are fierce and entertaining the factions and crew in the factions have some of the best personalities and never fail to keep me on the edge of my seat.

There are times When I an screaming at my screen in excitement and in horror ( like when that explosion rocked the back of Eternity during the last episode)

What I wouldn’t give to join as a guest on any of the ships in this series just to ride along and see it play out in my engineers perspective.

Good job everyone.

I seriously hope there’s a 3 rd season because I just can’t get enough.

michaelschauf
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Imagine of Eternity just was like: OK, no fleet? Ill make one...

wow-roblox
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*The Eternity:* So, like I was saying, I hate fucking destroyers. I can't hit shit, they're too fast and too annoying.
*Nemesis:* I just Macross them with homing missiles or blast them with my cannons, don't you have targeting computers? Organics are really predictable in combat.
*The Eternity:* Homing... missiles? Organics?
*Nemesis:* Don't tell me you don't even have shields.

attacheli
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The circle battle doctrine is very similar to old Age of Sail duels between warships. Ships would end up circling as they dueled. Ships with more long guns would try to maintain range while those with heavier, shorter ranged carronade armament would work to close quickly. Most ships maintained both long guns and carronades, but ratios varied. You even see this in duels between ships as late as the second world war where ships would circle and try to maintain their optimal range while staying out of the enemy's optimal range. Generally, I think this is just called dueling, but you clearly added your own version.

The_Viscount
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Space Engineers potential is truly amazing, it is not easy to get something at this scale set up and working to allow meaningful ship fights to occur, but you guy's have done it, and it's amazing to see stuff like this video, makes you wonder what other stories unfolded elsewhere with other ships etc.

Maximum_