Tabletop Simulator for DnD - Introduction

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I give a basic overview of how to set up a DnD game using Tabletop Simulator.
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Awesome video, thanks! I bought TTS on a whim a couple years ago and never bothered to really learn how to use it, but I've wanted something with a more "personal" feel than just Roll20 or something like that since my friends are now separated by several hundred miles. Your video brought the gang back together!

mojo
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Think I'll try TTS for my next game, thank you for the video! Adding lights to give depth to the board is something I didn't consider.

absurdentropy
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Thank you very much man for this great tutorial.

svetsguitarplaying
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I really want to try this now, looks awesome!

spalger
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You know.... You're name, voice and face looked familiar... After watching for a a while i recall you being on the Giant Bomb... Well I think at least. It's been a a few years since I listened to it that podcast. If you are that Dave, hope all is well Duder 👍

sonichog
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i really like the look of this software and was debating grabbing it, partly to try other games but mainly as a way to get into d&d. Would this be too complicated to learn with? never played before but figured it maybe a good way to get my kids interested as it has a more visual element.

dlear
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Great video! I was curious how you setup the second board (29 minutes in)? I love the idea of an overview map, either hanging on a wall or on a easel. Thanks

nickmayhew
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Could you please share the links to the workshop items you are using ? amazing video !

stefanokodmar
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1 question: what if I want ONLY the pink player to see what his Pink Mini is seeing in a room while other still see fog of war in there ? is that option available somehow ?

stefanokodmar
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Dave, I have been legitimately punishing myself trying to get DnD to work in TTS - this video is a god send! Are you able to link to your particular workshop mod for this table? Thanks for this!

TheJackRayner
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So if I understand you right..An adventure party splits itself into two smaller parties in order to facilitate exploration. Each party now has its own fog of war for the area they are exploring that is NOT visible to members of the opposite party? And that happens everytime an explorer breaks off from a party to investigate for himself/herself? Thats pretty cool because otherwise you could just have a rogue sneak his way all over the map to reveal the layout to the rest of the party that is back at the start. Also, is there much of a choice, variety and customization when choosing a "miniature" to play?

tp