Make Abstract Models with Geometry Nodes

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In this tutorial I will be using geometry to create some abstract patterns in models.

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Tip: ctrl shift plus right click +drag on 2 nodes will mix them with a mix node. Saves alot of time! Works in geometry and shading

DramCatch
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In case anyone is wondering. The Dual Mesh node changes the faces of a mesh into vertices and the vertices into faces. So basically inverts the face and vertex placements. Which in this case makes a hexagonal shape!

reklem
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As usual, (very) great tutorial. Ducky: Feel free to do a tutorial series on geometry nodes. But not for experts, please. A lot of Blender users (even with 3.1) will appreciate it.

obkcaptain
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For people who have the 3.0 version, you can still do this. the only thing missing is the dual mesh node but I did my sphere with triangle faces instead of hexagons, it's still pretty cool and I learned a lot.

thesteaksaignant
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Great stuff. I didn't have a single clue on what to use the dual mesh node for, so this was a huge help.

The thing about set smooth and set material nodes is that you can use your entire node network to procedurally control which materials should be applied to which parts of the geometry, which is most powerful when the object starts to get very complex. Erindale used them to great effect during his nodevember streams. Highly recommended.

BoringLoginName
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One reason to have the Set Material node is to be able to set different materials to different parts of your node setup.
You can have multiple Set Material nodes per node tree.

zboy
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Im in total study mode right now. Following your shading tutorial and having a blast. Awesome that you are doing a geometry nodes video :)

ZackZeysto
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If blender tutorials everywhere taught me is...color ramps are powerful and almighty

real_arktic_foxxy
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Outstanding geo nodes workflow Nathan!

Thank you!😃

CGPython
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The reason why you have to add the material in the geometry nodes is simple: You need to apply the material to geometry you created with the nodes - NOT to the plane you started with...
Cool tutorial anyway! Thanks...

tallyman
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Fantastic!

Thanks so much for sharing how to use these amazing features. Your ability with 3D work is next level, and I've learned a lot by watching your videos.

I hope you have a fantastic week! 😃

MRUStudios
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I think the set material node is there to set different materials on different parts of the node tree. You can place them anywhere in the node system . Awesome work by the way thanks a lot I really enjoyed this.

amitg
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merci ducky
c'est toujours intéressant et amusant de reproduire vos tutos
on apprend beaucoup
et le résultat est toujours spectaculaire

gbeldom
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“Gives you an instant kinda techy sci-fi looking hexagon “

Me on 3 hours of sleep, 20 tutorials in:
Look like golfball lol

Genghsitrons
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More, more, more of these! 😍 Your're the perfect guy for teaching geometry nodes.

estate
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To answer your question: Im not 100% sure if this is the technical reason, but you have to add a set material node because the material you asign to the object is added to the original geometry you disabled after starting your node tree. And in the future you will also be able to do all of this in one node tree and in that case you want to asing different materials to different objects by addong set material nodes in the proper locations!

stephannijman
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The king is back! Nice tut Ducky! Thanks 😊

_blender_man_
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The reason for the extra "set material" node is probably, because your objects are still planes. A geometry nodes modifier does not change actual geometry. it's rather like the displacement in shaders. If you add a material to your simple plane with the modifier now, blender will apply the shader to the plane until you either apply the modifier to make it actual geometry or use the "set material" node

pitched
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5:06 Hey Ducky! Great idea, but I think it could also be done in a much simpler way by using wireframe+solidify modifier, isn't it?

JaredFrontman
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Loved the tutorial! Your stuff is always so helpful!

RaduButarascu