[Plask Tutorial] Unreal Engine 5 - Retarget Manual

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In this tutorial, we'll extract motion from Plask, export it to Unreal 5, and retarget it accordingly.
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Plask Motion was last updated in November 2023. You can check it out on the homepage link below, and if you want to see examples and tips from other users, check out the channels below!

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Plask is an AI MoCap tool used by over 150,000 users. It's making workflows more efficient in games, animation, pre-production, XR, and more.

If you're not familiar with AI MoCap and want to apply it seamlessly to your project, check out the Docs page below. You can also book a demo so we can help you man-to-man!

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Hi, does this work with 4.27 as well ? Thanks.

sphangman
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please make a plask skeleton retargeter, so user of plask can use the animation into ue5 skeleton and also metahuman. i subscribe 1 year.. dont let me down

rafty
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That is a lot of manual clicking. Is there not a way for you to export these files from Unreal so we can download them and then use in projects in the future? I don't really want to have to do this in every Unreal project. The same question also for the Metahumans as they have a different skeletal structure.

DirkTeucher
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