Plask - Insanely Free AI Mocap Solution! [Tutorial / Review]

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Wondering how to make some quick and nice motion capture without breaking the bank, well seems like you just got a solution here.

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can't wait for people to figure out how to get this working with like, live footage, and maybe even getting it to work as quote-unquote full body in vr. This tech has major potential

zipperozicvideodump
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Please show how to load custom characters and do retargetting!

insertanynameyouwant
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No need to edit anything within Plask, you can do this in the app youre using afterwards. Plask is just a container to get the mocap data from and put it to a skeleton, nothing more to it.

MrSheduur
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The raw result is pretty impressive, the rest can be fixed in animation softwares to remove the shaking...unless you guys have filters to remove those issues. Anyways, Great work!!

EyFmS
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this is incredible, its just like deepmotion but 1 its more precise and 2 theres no limitations, i love it

robo
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The results look pretty clean.

Although, best results would help if you have an IK system for the legs in your final render. Otherwise, it does look quite floaty.

DannysHauntedJourney
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Looks pretty good and the layering system is a nice addition. Unfortunately it suffers from the same foot slipping that all AI mocap seems to suffer from. Looking forward to seeing how these tools are going to evolve in the next few years.

JamieDunbar
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Tested already and love it, works well, and the integration with Unity is smooth. Quality is amazing with such a simple cam. If you compare the work/devices required 4-5 years ago to do the same!! It's not perfect vs mocap pro solution (high jump, quick rotation, ..) but it could solve a lot of needs.

Tacticd
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When I see free mocap I just jump in.😁 This looks fun.👍🏻

dreamzdziner
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Yes, pretty cool. I am still testing, will try to import it into DAZ3D later. Should work since Mixamo is also supported.

dyter
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I've seen this before, its really cool. I havent tried it out yet but i want to!

irql
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Thank you so much for introducing me to this. This is a great start for simple mocap

idontcareproductions
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This looks really good, thanks for bringing this to my attention! Can't wait to try it out! :-)

TheNon-DigArtist
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Interesting how back in the days paintings got more and more realistic until the camera was invented and the need for realistic paintings vanished. Nowadays cameras are getting better and better for video, until the point where animation will take over because it will be easier.

jespersichlau
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What's the catch here? How are they funded? I'm not finding anything on the website about a pro version, or any pricing model (although payments are mentioned in the TOS)

Igrium
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Can you import your own 3D model into the software before exporting it into Maya or blender?

ememtom
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Wtf this doesn't even seem real? Animations from random vids we provide? This is next level

xplodegg
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Thank you! This is terrific. I'd imagine this to be a very handy tool to create animations for NPCs in a game. Using NLA feature of a 3D modelling and animation software like Blender could help blend this animations sequences exported out of Plask. Looking forward to this!

apencilneckdesigns
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I have a question about Plask. After creating a mocap using it, can you import it into Blender or Unreal Engine?

nicholaspatton
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As someone new to this, how do you use custom characters? And if the AI doesn't motion track hands, why does the skeleton even need finger joints?

Skullknightjay