CS2's New Nuke Analysed

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The new Nuke is almost identical to the old one, only Source 2 and new PBR effects on virtually every texture. I investigate the MASSIVE difference it makes to the graphics in this map.

0:00 - Intro
0:52 - Realtime indoor shadows
2:51 - RIP bench
2:56 - PBR VS old materials
4:24 - Improved shadows
4:56 - Is Nuke look too clean?
5:39 - Spotting reflection problems
6:15 - Vehicles and tower placements
6:35 - Draw distances
7:14 - Breakable examples
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6:50 I love the idea that someone at Valve was so annoyed at the pop-out issue in your videos that they personally sent you some details on how to fix it.

cm
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When you break the windows close to the ct spawn (i'm not sure how is this place called), the red text on the bottom of the panes flips horizontally just on the beggining of the shattering animation. (It hurts me)

TeaMaster
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For anyone else experiencing flickering on the edges of all surfaces on Nuke, try to disable the Fidelity FX Super Resolution. That made a huge difference for me.

dreadin
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7:14 MAN! You have no idea how much i miss CSS glass. The way it breaks there was magical, everytime i had to break a window i couldn't help but play a little with what was left. Not to mention that the remains of the glass which broke would fall to the ground and stay there for a couple of seconds, it was really satisfying to watch.

ziihh
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I really liked that zoom out of the whole map

ContinueTheBloodline
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Update! For those confused, there is a video on kliksphilip channel (without a number) that explains these short videos

FYI, This video is NO LONGER link-access only. There are four videos under 1 minute long uploaded in the last 5 minutes. None of them are actually considered to be "youtube shorts". Rather, they are just short videos uploaded normally. All of them link to this video in the end.
If that was your intent, it's fine. Just saying in case you messed up c:

greggregoryst
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That intro shot of the player running and tilting the view upwards was such a Film-like shot, magnificent!

brokenstudiotv
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As a graphics programmer your analysis made me chuckle, "don't know why it does this". Rendering is complicated and perfection is impossible, to achieve something you often need to limit the scope or accept a trade off. And as my old uni lecturer used to say, "if you aren't cheating you're doing it wrong"

DanteICE
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Dang those shadows look nice

I'm guessing another reason for using a big ol' bright ball is for performance/reducing the number of actual light sources for the shadows/reflections

robinrai
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Goin crazy with the vids Philip! Keep it up! It's always a joy to see the name pop up, no matter which brother!

smisnerr
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thanks for the video philip! when i watched anomaly's video i thought they changed nothing but your comparisons really helped me see how they changed everything. i love u

sockSandals
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It's so nice to hear your actual voice again

Or at least a really good recreation of it

Vexcenot
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0:45 ".. without listening to my voice."

Come on man, I love your voice so much, I just subbed LOL! Keep up the great work man.

mcwine
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The videos I’ve been always waiting for!

patchy
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These videos are so wonderful thank you for making them

Joubles
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My only complaint is the greenery from the canals and the cracks in the concrete were removed, and that the map looks clean. Too clean. I always love to see some amount of grit in Counter Strike maps.

MauricioJara
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I don't even play counter strike since years but still watch all your videos, they're soothing. Also love your background music

DelahayeChristophe
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I hope they keep the shadows in the game, just tweak it so everyone see's it the same way

mtes
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i think to fix the whole shadow issue, valve can just disable the enemy team's shadows for whatever side your on. you can still see your own, but to explain it: if you're a T, you can see your teammate's and your own shadow, but not CT's shadows. if you're a CT, you can see your teammate's and your own shadow, but not T's shadows.

basketcaseface
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Thx for going over the only map I tend to play lmao, t'was about time 😅

ArrowStudios