A Visual Intro to Curves and the Frenet Frame

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Our submission for the Summer of Math Exposition 2 #some2.
Topics:
An introduction to the Mathematics of differential geometry of plane and space curves, leading up to the Frenet Frame, and Frenet-Serret Formulas and the Fundamental Theorem of Space Curves.

Content:
0:00 Introduction, Motivation, and Applications
0:45 Overview
1:23 Circles and the Idea Behind Curvature
4:19 Definition of Curvature and Examples
6:54 Moving into the Third Dimension and the Frenet Frame
10:16 Derivation of the Frenet-Serret Equations and tau
13:51 Visualization and Conceptualization of the Frenet Frame
16:23 Frenet Frame in Popular Culture
16:56 The Remarkable Fundamental Theorem of Space Curves

Prerequisites:
Derivatives, Dot Product, Cross Product, Basis of a Vector Space

Credits:
Dan Walsh: Narration and Animations
Franciscus Rebro: Concept and Script

Bibliography / Works Consulted:
Needham, Tristan - Visual Differential Geometry and Forms
Pressley, Andrew - Elementary Differential Geometry, 2nd Ed.
Tu, Loring W. - Differential Geometry
Hidden Figures, 2016, Directed by Theodore Melfi
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Can't expressed how much I was impressed by this. The ideas and presentation are simply flawless.

Sofialovesmath
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i've never used the expression "blown away" in my life, but there's no other way to describe how clear, consice, and informative this video was. thank you dan walsh.

unflexian
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You're so underrated. Amazing and more high quality than official documentaries

jbofficial
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This is a really clear explanation. Thanks. In my field, accelerator physics, including particle accelerator design, we depend heavily on Frenet-Serret theory.

krabkrabkrab
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immediately one of my favortie videos. I really struggled with space curves in school but now I have better visualization and I feel like I can go back and approach the material differently. Also, I will never confuse pitch yaw and roll again!

pl
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I think this is my favorite some2 entry so far. And I’ve seen like 20+

debblez
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This is such a concise video. Thank you!

JosueCastillo-fshb
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Thank you for this clear and understandable introduction to this topic.

Number_Cruncher
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Nice one! Please keep making more of this kind of visualization! Instant subscribed!

NinjaAdvisor
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The animations really helped me to understand these formulas, well done!!

jorex
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Robert Ghrist introduced me to F-S frames in his Calculus Blue series. Your presentation (along with a nice series by BillCookMath - YT channel) solidifies what I have learned even more, so thanks. By the way, say "Hi" to Santa Barbara, where I resided for the last decade and a half of the 20th Century.

danieljulian
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Congrats really a great video and explanation.

JoseMuzikantas
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Thank you!!! One of best explanations I've seen!

symbolsforpangaea
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fantastic entry. most of the other some2 entries are not good. this one is very good.

Quate
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Great work, keep it up! Would love more diff geo

georgeshillcock
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first intro ive herd that was top notch in logos

zokru
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Thanks u. Can you help me with the manim documentation that you create for this video?

jorgeabelmejiavenegas
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Wonderful video. Helped a lot. BTW, how do you visualize the second equation, which is a combination of curvature and torsion?

rk
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Those sounded like Euler angles near the end! Could the failure for curves that have 0 acceleration at a given point have something to do with gimbal lock?

P.S. I don't think the frame is 100% geometrically significant, because the Right Hand Rule is not intrinsically geometrically significant. Regardless of which direction you pick, all it's going to change is a minus sign in a few places. Speaking of, I'm curious if this would also work in 4D. Since 3D requires a non-zero acceleration everywhere so that we have a second derivative, and I think it would also break down in 2D if there was anywhere with 0 velocity, it would make sense if 4D required the curve to have non-zero "jerk" everywhere.

angeldude
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What about curves in 4th dimension? How many parameters do we need? Like 3?

filipo